Compare with
Power
57.2
7th of 25 on Glory
Standings
9th
12 pts
Matches
4–3
12 pts · rounds 206–196
Next match
🪃EUREKA🦘
Week 8
Best map
Measure
Power 59.6 · 4th · 4–2
Worst map
Miracles
Power 32.8 · 21st · 0–1
Above average
Glory
Power 57.2 · 7th · 2–1
Above average
Anchor
Power 53.8 · 13th · 3–2
Where do we lose the most points?
Where we win them
2000m 6 gate WTA78%
1800m 4 gate WTA83%
2200m 16 gate WTA67%
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessReal Adventurer, Pavan Gryffindor Drumbeat
1600m 1v1Trigger Warning
1800m 6 gate madnessSydney Gryffindor Drumbeat, Pavan Gryffindor Drumbeat
Are we good enough at…
About average
53% of rounds · 7th of 23 · 7 rounds
0%league average 50%100%
Which cores are costing us?
Windy Wanker0.0× avg
Trigger Warning0.0× avg
Omega You Are Lost0.0× avg
Carrying us
Drumbeat Sydney2.7× avg
Galloping Breeze2.5× avg
Opulent Thunderstorm2.0× avg
Who do they send in…
Lazarus5 races · 0 wins
Nothing Missing5 races · 0 wins
Uluru5 races · 0 wins
Platypus Nails5 races · 1 win
› Roster · 25 coresby distance type
Sprint · 9
- Breezy Desire Sprint-Mid
- Windy WankerSprint
- Sydney StylerSprint
- Gryffindor AppleSprint-Mid
- Trigger WarningSprint-Mid
- Kaleidoscopic ThrillerSprint
- Pluto Dusty Paradise Sprint-Mid
- Urban Pace Sprint-Mid
- Solar TwinkleSprint-Mid
Mid · 8
- Real AdventurerMid
- Napoleon SwivelMid
- YadiMid
- Pluto Bullfinch Warrior All-Rounder
- PudgeMid
- Toddler’s VixenMid
- Opulent ThunderstormMid
- Toddler’s Wraith Mid
Marathon · 8
- Pavan Gryffindor Marathon
- True Gryffindor SpeedMarathon
- Galloping BreezeMarathon
- Omega You Are LostMid-Marathon
- Sydney Gryffindor DrumbeatMid-Marathon
- Gryffindor Night ElementMarathon
- Red GraceMarathon
- Pavan Gryffindor Drumbeat Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).