Team report · Lower league

Roman Empire

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Roman Empire actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.

RaceRoman Empire sent
1000m 1v1
1.5 per map
Breezy Desire ×26 · won 16
2200m 24 gate madness
1.2 per map
Pavan Gryffindor ×8 · top 3 2True Gryffindor Speed ×8 · top 3 1Galloping Breeze ×8 · top 3 2Real Adventurer ×8 · top 3 1
1000m 6 gate madness
1.1 per map
Breezy Desire ×19 · top 3 9Pluto Dusty Paradise ×19 · top 3 10Sydney Styler ×13 · top 3 5Windy Wanker ×6 · top 3 6
1400m 1v1
1.0 per map
Windy Wanker ×8 · won 4
1200m 6 gate madness
1.0 per map
Pluto Dusty Paradise ×11 · top 3 5Pluto Bullfinch Warrior ×11 · top 3 3Yadi ×11 · top 3 6
2200m 1v1
1.0 per map
Pavan Gryffindor ×17 · won 7
2000m 6 gate WTA
1.0 per map
1600m 6 gate madness
0.9 per map
Trigger Warning ×11 · top 3 7Sydney Gryffindor Drumbeat ×6 · top 3 5Kaleidoscopic Thriller ×6 · top 3 0Pavan Gryffindor Drumbeat ×5 · top 3 2
2200m 6 gate madness
0.9 per map
Pavan Gryffindor ×16 · top 3 11Galloping Breeze ×10 · top 3 4True Gryffindor Speed ×6 · top 3 4Real Adventurer ×6 · top 3 2
1800m 24 gate madness
0.8 per map
Pavan Gryffindor ×7 · top 3 1Galloping Breeze ×7 · top 3 0Real Adventurer ×7 · top 3 0Pavan Gryffindor Drumbeat ×7 · top 3 0

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).