Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Massive Prize Poolwon 3 of 28 (avg 4.2%) · league rank Top 10% (5.9%)
- Ember Heardwon 1 of 28 (avg 4.2%) · league rank Top 11% (5.7%)
- Harmonys Cashwon 3 of 28 (avg 4.2%) · league rank Top 13% (5.6%)
- Kimas Double Dswon 2 of 28 (avg 4.2%) · league rank Top 19% (5.2%)
- Larry Skellywon 3 of 18 (avg 4.2%) · league rank Top 28% (4.7%)
- Expensive Sunlightwon 0 of 28 (avg 4.2%) · league rank Top 37% (4.2%)
- Larrys Bullseyewon 0 of 10 (avg 4.2%) · league rank Top 38% (4.2%)
- Ember Rushwon 0 of 4 (avg 4.2%) · league rank Middle (3.6%)
- Larrys Boy is a Catwon 0 of 18 (avg 4.2%) · league rank Middle (3.3%)
- Mean Trickwon 0 of 28 (avg 4.2%) · league rank Bottom 39% (3.0%)
- Larry the Horsewon 0 of 14 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Thistlewon 0 of 10 (avg 4.2%) · league rank Bottom 23% (2.5%)
- Grungy and Purewon 0 of 24 (avg 4.2%) · league rank Bottom 20% (2.4%)
- Trust Me Bro Pick of the Daywon 0 of 10 (avg 4.2%) · league rank Bottom 19% (2.4%)
- Dodger Guruwon 0 of 10 (avg 4.2%) · league rank Bottom 5% (2.1%)
- Little Bitzwon 0 of 4 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Rock The Bellswon 0 of 28 (avg 4.2%) · league rank Bottom 2% (2.1%)
- Legendary Ospreywon 0 of 18 (avg 4.2%) · league rank Bottom 1% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).