Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Hell has Frozen Overwon 1 of 7 (avg 4.5%) · league rank Top 4% (7.7%)
- Harmonys Cashwon 0 of 7 (avg 4.5%) · league rank Top 5% (7.4%)
- Delicate Flyerwon 0 of 1 (avg 4.5%) · league rank Top 8% (7.0%)
- Grungy and Purewon 0 of 7 (avg 4.5%) · league rank Top 32% (4.7%)
- Ember Heardwon 0 of 4 (avg 4.5%) · league rank Top 33% (4.6%)
- Give 'em Hellwon 0 of 7 (avg 4.5%) · league rank Top 35% (4.5%)
- Ember Rushwon 0 of 1 (avg 4.5%)
- DNA Daily Bonus Badge Longwon 0 of 5 (avg 4.5%) · league rank Top 36% (4.4%)
- Grand Theft Victorwon 1 of 7 (avg 4.5%) · league rank Top 40% (4.2%)
- Larrys Boy is a Catwon 0 of 7 (avg 4.5%) · league rank Middle (3.7%)
- Larry the Horsewon 0 of 3 (avg 4.5%) · league rank Middle (3.4%)
- Glorius Bastardwon 0 of 7 (avg 4.5%) · league rank Bottom 38% (3.0%)
- Mean Trickwon 0 of 7 (avg 4.5%) · league rank Bottom 29% (2.6%)
- Thistlewon 0 of 3 (avg 4.5%) · league rank Bottom 14% (2.3%)
- Legendary Ospreywon 0 of 4 (avg 4.5%) · league rank Bottom 4% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).