Team report · Pro league · alpha

TMBPOTD

Power 47.3 · #9 of 12 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1000m 22 gate WTA 0% · 10th of 11 · 7 rounds
  • 1400m 24 gate madness 25% · 10th of 12 · 8 rounds
  • 1200m 22 gate WTA 42% · 9th of 12 · 12 rounds
Winning the most points
  • 2200m 24 gate madness 65% · 4th of 12 · 22 rounds
  • 1800m 24 gate madness 88% · 2nd of 12 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 22 gate WTA

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TMBPOTD

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%50%
22200m 24 gate madness100%65%
31000m 22 gate WTA100%0%
42200m 24 gate madness100%65%
52000m 22 gate WTA100%50%
61800m 24 gate madness100%88%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%25%
91200m 22 gate WTA100%42%
102200m 24 gate madness100%65%
111400m 22 gate WTA100%50%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%51%
141400m 24 gate madness100%25%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%88%
172000m 22 gate WTA100%50%
182200m 24 gate madness100%65%
191200m 22 gate WTA100%42%
202200m 24 gate madness95%65%
211000m 22 gate WTA76%0%
221800m 24 gate madness71%88%
231000m 22 gate WTA71%0%
241200m 24 gate madness67%0%
251400m 22 gate WTA52%50%
261600m 24 gate madness38%100%
271000m 22 gate WTA33%0%
281800m 24 gate madness14%88%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).