No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate WTAavg 17% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map | 1600m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Silver Valkyrie | ★Top 5% top 3 5/5 | Top 39% top 3 0/2 | Top 4% top 3 1/5 | ★Top 2% won 1/5 | ||||||
| Embers Lava Queen | ★Top 4% top 3 1/5 | Middle top 3 1/5 | ★Top 1% top 3 0/2 | ★Top 7% won 1/5 | Top 8% top 3 0/5 | |||||
| Ember Heard | Top 39% top 3 1/5 | Middle won 1/3 | Middle top 3 1/5 | Top 35% top 3 0/2 | Bottom 24% top 3 0/1 | Top 15% top 3 1/5 | Top 26% won 3/5 | |||
| Harmonys Cash | Top 8% top 3 4/5 | Top 7% top 3 1/2 | Top 14% won 1/3 | Top 23% won 1/5 | Middle top 3 1/5 | Top 12% top 3 1/5 | ||||
| Expensive Sunlight | Middle won 1/2 | Top 35% | ||||||||
| Grungy and Pure | Top 31% top 3 1/5 | Top 30% | Top 15% top 3 0/2 | Middle | Top 23% won 1/5 | ★Top 4% top 3 4/5 | Bottom 39% top 3 1/5 | |||
| Larry Skelly | Top 33% | ★Top 11% | Bottom 40% | |||||||
| Delicate Flyer | Top 11% top 3 1/5 | Top 7% top 3 0/2 | ★Top 19% won 1/5 | Top 24% top 3 3/4 | Top 8% top 3 0/5 | |||||
| Grand Theft Victor | Middle top 3 1/4 | Top 30% top 3 0/2 | Top 35% | Middle top 3 2/5 | ||||||
| Embers BullsEye | Top 27% top 3 0/2 | ★Top 2% top 3 0/5 | ||||||||
| Absolute Gum | Top 20% won 2/3 | |||||||||
| Larrys Boy is a Cat | Middle top 3 0/2 | Top 31% top 3 0/5 | ||||||||
| Dodgers 2025 WS Champions | Middle | Top 26% | ||||||||
| Massive Prize Pool | Top 28% | Top 14% top 3 0/4 | Top 38% | |||||||
| Give 'em Hell | Top 39% | Top 33% top 3 0/2 | Middle top 3 0/5 | |||||||
| TMBPOTD | Bottom 18% | Bottom 15% top 3 0/4 | ||||||||
| Tony Hawk Tuah | Bottom 11% top 3 0/1 | |||||||||
| Hell has Frozen Over | Top 28% | Top 6% top 3 0/2 | Top 8% | |||||||
| Yippie Scissor Star | Bottom 40% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).