Team report · Pro league · alpha

TMBPOTD

Power 47.8 · #8 of 12 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

TMBPOTD
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate WTAavg 17% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map1600m4 gate WTAavg 25% · 1.0/map
Silver Valkyrie
★Top 5%
top 3 5/5
Top 39%
top 3 0/2
Top 4%
top 3 1/5
★Top 2%
won 1/5
Embers Lava Queen
★Top 4%
top 3 1/5
Middle
top 3 1/5
★Top 1%
top 3 0/2
★Top 7%
won 1/5
Top 8%
top 3 0/5
Ember Heard
Top 39%
top 3 1/5
Middle
won 1/3
Middle
top 3 1/5
Top 35%
top 3 0/2
Bottom 24%
top 3 0/1
Top 15%
top 3 1/5
Top 26%
won 3/5
Harmonys Cash
Top 8%
top 3 4/5
Top 7%
top 3 1/2
Top 14%
won 1/3
Top 23%
won 1/5
Middle
top 3 1/5
Top 12%
top 3 1/5
Expensive Sunlight
Middle
won 1/2
Top 35%
Grungy and Pure
Top 31%
top 3 1/5
Top 30%
Top 15%
top 3 0/2
Middle
Top 23%
won 1/5
★Top 4%
top 3 4/5
Bottom 39%
top 3 1/5
Larry Skelly
Top 33%
★Top 11%
Bottom 40%
Delicate Flyer
Top 11%
top 3 1/5
Top 7%
top 3 0/2
★Top 19%
won 1/5
Top 24%
top 3 3/4
Top 8%
top 3 0/5
Grand Theft Victor
Middle
top 3 1/4
Top 30%
top 3 0/2
Top 35%
Middle
top 3 2/5
Embers BullsEye
Top 27%
top 3 0/2
★Top 2%
top 3 0/5
Absolute Gum
Top 20%
won 2/3
Larrys Boy is a Cat
Middle
top 3 0/2
Top 31%
top 3 0/5
Dodgers 2025 WS Champions
Middle
Top 26%
Massive Prize Pool
Top 28%
Top 14%
top 3 0/4
Top 38%
Give 'em Hell
Top 39%
Top 33%
top 3 0/2
Middle
top 3 0/5
TMBPOTD
Bottom 18%
Bottom 15%
top 3 0/4
Tony Hawk Tuah
Bottom 11%
top 3 0/1
Hell has Frozen Over
Top 28%
Top 6%
top 3 0/2
Top 8%
Yippie Scissor Star
Bottom 40%
top 3 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Silver Valkyrie561.0× avg
Embers Lava Queen500.9× avg
Ember Heard500.9× avg
Harmonys Cash441.3× avg
Expensive Sunlight440.8× avg
Grungy and Pure371.2× avg
Larry Skelly351.1× avg
Delicate Flyer330.9× avg
Grand Theft Victor211.6× avg
Bitter Beer Face202.1× avg
Embers BullsEye 190.9× avg
When Ember meets Larry190.3× avg
Embers Dutchess190.7× avg
Absolute Gum181.0× avg
Larrys Boy is a Cat171.4× avg
Stella Artois171.2× avg
Dodgers 2025 WS Champions170.9× avg
Sprint on that Thang141.2× avg
Massive Prize Pool141.6× avg
Give 'em Hell120.0× avg
Keystone Light Supermodel110.7× avg
TMBPOTD90.0× avg
Tony Hawk Tuah90.0× avg
Hell has Frozen Over70.0× avg
Dodger Guru60.0× avg
Thistle Queen30.0× avg
Larry the Whale30.0× avg
Yippie Scissor Star30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%60%
31000m 1v1100%60%
42200m 6 gate madness100%60%
52000m 12 gate madness100%80%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%60%
91600m 1v1100%40%
101000m 6 gate madness100%20%
111400m 12 gate madness100%40%
121000m 24 gate madness100%80%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%40%
151600m 1v1100%40%
161800m 6 gate madness100%40%
172000m 12 gate madness100%80%
182200m 24 gate madness100%0%
191800m 4 gate WTA100%20%
201800m 6 gate WTA100%20%
212000m 1v195%—
221600m 6 gate madness91%20%
231000m 12 gate madness86%—
241200m 24 gate madness86%40%
251400m 4 gate WTA77%20%
261600m 6 gate WTA68%100%
271400m 1v155%0%
281800m 6 gate madness45%40%
291800m 12 gate madness32%100%
302200m 24 gate madness27%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).