Team report · all teams · alpha

TMBPOTD

Power 57.4 · #11 of 32 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1800m 6 gate madness 73% · 5th of 27 · 7 rounds
  • 1600m 1v1 63% · 10th of 29 · 8 rounds
  • 2000m 12 gate madness 63% · 8th of 29 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 4 gate WTA

← all cores
TMBPOTD

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%27%
31000m 1v1100%25%
42200m 6 gate madness100%0%
52000m 12 gate madness100%63%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%75%
81200m 6 gate WTA100%50%
91600m 1v1100%63%
101000m 6 gate madness100%50%
111400m 12 gate madness100%100%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%50%
151600m 1v1100%63%
161800m 6 gate madness100%73%
172000m 12 gate madness100%63%
182200m 24 gate madness100%52%
191800m 4 gate WTA96%27%
201800m 6 gate WTA95%50%
212000m 1v192%25%
221600m 6 gate madness86%50%
231000m 12 gate madness78%75%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%0%
271400m 1v140%33%
281800m 6 gate madness33%73%
291800m 12 gate madness26%0%
302200m 24 gate madness18%52%
311800m 4 gate WTA10%27%
322200m 6 gate WTA10%27%
332000m 1v15%25%
341800m 6 gate madness5%73%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).