Team report · all teams · alpha

TMBPOTD

Power 57.4 · #11 of 32 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1800m 6 gate madness 73% · 5th of 27 · 7 rounds
  • 1600m 1v1 63% · 10th of 29 · 8 rounds
  • 2000m 12 gate madness 63% · 8th of 29 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

TMBPOTD
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Ember Heard
Top 39%
top 3 2/6
Middle
won 5/8
Middle
top 3 5/7
Top 35%
top 3 1/7
★Top 40%
won 2/5
★Top 10%
top 3 0/3
Bottom 24%
Mean Trick
Bottom 34%
top 3 3/8
★Top 4%
★Top 10%
top 3 4/7
Bottom 33%
top 3 0/7
Bottom 16%
won 0/5
Middle
won 0/5
Bottom 22%
top 3 0/4
Grungy and Pure
Top 31%
top 3 2/8
Top 30%
top 3 3/7
Top 15%
top 3 0/7
Top 23%
won 0/5
Middle
won 1/4
★Top 4%
top 3 2/4
Expensive Sunlight
Middle
won 0/3
Top 29%
top 3 3/4
Harmonys Cash
★Top 8%
top 3 2/8
Top 7%
top 3 2/7
Top 23%
won 2/5
★Top 14%
won 2/4
Middle
top 3 1/4
Bitter Beer Face
Top 13%
top 3 1/4
Larry Skelly
Top 33%
★Top 11%
won 1/1
Top 28%
top 3 3/3
Legendary Osprey
Bottom 6%
top 3 0/5
Hell has Frozen Over
Top 28%
top 3 1/8
★Top 6%
top 3 3/7
Glorius Bastard
Bottom 28%
top 3 1/8
Middle
top 3 0/7
Absolute Gum
Top 20%
Dodgers 2025 WS Champions
Middle
Top 12%
Larrys Boy is a Cat
Middle
top 3 1/7
Grand Theft Victor
Middle
Top 30%
top 3 1/7
Top 35%
Stella Artois
Top 18%
top 3 0/1
Massive Prize Pool
Top 28%
Give 'em Hell
Top 39%
Top 33%
top 3 0/7
Rock The Bells
Bottom 15%
Thistle
Bottom 15%
top 3 0/2
Ember Rush
Top 7%
top 3 1/2
DNA Daily Bonus Badge Long
Top 29%
top 3 1/3
Little Bitz
Middle
top 3 0/3
Delicate Flyer
Top 11%
top 3 2/2
Top 7%
top 3 0/2
★Top 19%
Top 24%
Larrys Bullseye
Middle
top 3 0/2
Top 39%
top 3 0/1
Trust Me Bro Pick of the Day
Middle
top 3 1/2

Cores in 1000m 12 gate madness

← all cores
TMBPOTD

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%27%
31000m 1v1100%25%
42200m 6 gate madness100%0%
52000m 12 gate madness100%63%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%75%
81200m 6 gate WTA100%50%
91600m 1v1100%63%
101000m 6 gate madness100%50%
111400m 12 gate madness100%100%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%50%
151600m 1v1100%63%
161800m 6 gate madness100%73%
172000m 12 gate madness100%63%
182200m 24 gate madness100%52%
191800m 4 gate WTA96%27%
201800m 6 gate WTA95%50%
212000m 1v192%25%
221600m 6 gate madness86%50%
231000m 12 gate madness78%75%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%0%
271400m 1v140%33%
281800m 6 gate madness33%73%
291800m 12 gate madness26%0%
302200m 24 gate madness18%52%
311800m 4 gate WTA10%27%
322200m 6 gate WTA10%27%
332000m 1v15%25%
341800m 6 gate madness5%73%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).