Team report · Pro league · alpha

TMBPOTD

Power 60.9 · #1 of 12 on Glory · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 24 gate WTA 72% · 1st of 11 · 10 rounds
  • 2200m 16 gate WTA 75% · 2nd of 11 · 8 rounds
  • 2000m 6 gate WTA 65% · 4th of 11 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

Glory's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

TMBPOTD
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Expensive Sunlight
4.2%
won 1/10
—
18%
28%
won 2/4
7.5%
won 0/4
—
25%
—
18%
won 3/6
26%
won 1/5
Grungy and Pure
2.4%
won 0/10
18%
won 2/11
13%
20%
3.4%
7.0%
won 0/8
25%
32%
won 3/6
11%
19%
Harmonys Cash
5.6%
won 0/10
22%
won 3/11
16%
23%
4.1%
9.7%
won 3/8
28%
30%
won 2/6
13%
20%
Embers Dutchess
6.0%
won 0/10
—
16%
26%
4.3%
won 0/4
—
22%
—
14%
won 0/3
22%
Silver Valkyrie
6.8%
won 1/10
★24%
14%
25%
5.3%
won 0/3
5.5%
31%
won 4/7
25%
15%
23%
Ember Heard
5.7%
won 0/10
18%
17%
24%
8.5%
won 0/4
6.3%
28%
won 0/7
25%
20%
29%
Larry Skelly
4.7%
won 1/10
—
19%
29%
7.0%
won 0/4
6.1%
21%
26%
18%
27%
Embers Lava Queen
3.6%
won 1/10
22%
13%
23%
6.7%
★12%
won 1/8
29%
★33%
17%
25%
Stella Artois
—
—
★19%
27%
7.9%
won 0/4
—
—
—
19%
won 0/1
28%
won 2/5
Embers BullsEye
5.4%
won 0/10
18%
14%
—
★11%
won 0/1
7.0%
★32%
26%
★24%
won 0/3
★33%
When Ember meets Larry
★7.5%
won 2/10
—
14%
22%
6.9%
won 0/4
—
17%
—
19%
won 0/5
28%
Absolute Gum
—
—
16%
27%
won 2/4
6.1%
—
—
—
17%
26%
Bitter Beer Face
2.6%
won 0/2
—
18%
★30%
8.0%
won 1/4
—
—
—
20%
28%
Delicate Flyer
—
21%
won 2/11
—
—
—
9.3%
won 0/8
29%
31%
—
—
Dodgers 2025 WS Champions
3.3%
—
18%
26%
7.0%
4.6%
26%
22%
19%
29%
Massive Prize Pool
5.9%
won 1/10
20%
—
—
3.8%
6.8%
28%
26%
12%
18%
Tony Hawk Tuah
2.1%
won 0/8
12%
—
—
—
3.2%
won 0/6
19%
19%
—
—
Dodger Guru
2.1%
—
14%
23%
3.4%
—
—
—
13%
22%
Sprint on that Thang
—
—
18%
25%
9.5%
—
—
—
22%
30%
Give 'em Hell
2.3%
18%
—
20%
—
6.3%
won 1/8
22%
26%
—
—
Grand Theft Victor
3.2%
17%
—
18%
—
6.1%
won 0/8
24%
28%
—
—
Hell has Frozen Over
—
19%
—
20%
—
10.0%
won 1/8
30%
30%
—
—
Keystone Light Supermodel
—
—
12%
27%
4.0%
—
—
—
13%
21%
TMBPOTD
—
11%
—
19%
—
3.4%
19%
18%
—
—
Larrys Boy is a Cat
3.3%
16%
18%
27%
6.9%
5.2%
25%
22%
18%
27%
Yippie Scissor Star
—
15%
—
—
—
4.3%
won 0/2
—
20%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Expensive Sunlight511.5× avg
Grungy and Pure461.0× avg
Harmonys Cash461.9× avg
Embers Dutchess420.7× avg
Silver Valkyrie401.5× avg
Ember Heard360.3× avg
Larry Skelly351.8× avg
Embers Lava Queen321.2× avg
Stella Artois301.5× avg
Embers BullsEye 291.2× avg
When Ember meets Larry291.6× avg
Absolute Gum262.1× avg
Bitter Beer Face262.3× avg
Delicate Flyer250.8× avg
Dodgers 2025 WS Champions240.0× avg
Massive Prize Pool211.0× avg
Tony Hawk Tuah190.0× avg
Dodger Guru160.0× avg
Sprint on that Thang161.2× avg
Give 'em Hell151.2× avg
Grand Theft Victor140.0× avg
Hell has Frozen Over123.0× avg
Keystone Light Supermodel90.0× avg
TMBPOTD60.0× avg
Larrys Boy is a Cat60.0× avg
Yippie Scissor Star40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%100%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%72%
51800m 4 gate WTA100%57%
62000m 6 gate WTA100%65%
72200m 16 gate WTA100%75%
81200m 24 gate WTA100%75%
92200m 4 gate WTA100%82%
102000m 6 gate WTA100%65%
112200m 16 gate WTA100%75%
121600m 24 gate WTA100%72%
131400m 4 gate WTA100%68%
141400m 6 gate WTA100%50%
151000m 16 gate WTA100%75%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%100%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%25%
201600m 24 gate WTA96%72%
211800m 4 gate WTA91%57%
222000m 6 gate WTA91%65%
231600m 16 gate WTA91%33%
241800m 24 gate WTA83%0%
252200m 4 gate WTA78%82%
261400m 6 gate WTA74%50%
271800m 16 gate WTA70%0%
281600m 24 gate WTA57%72%
291400m 4 gate WTA39%68%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%75%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).