Team report · Pro league · alpha

TMBPOTD

Power 48.3 · #7 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 27% · 10th of 11 · 6 rounds
  • 1000m 1v1 47% · 7th of 12 · 8 rounds
  • 1800m 1v1 50% · 6th of 11 · 6 rounds
Winning the most points
  • 2000m 6 gate madness 73% · 2nd of 11 · 6 rounds
  • 1000m 6 gate madness 70% · 1st of 11 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

Anchor's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

TMBPOTD
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Expensive Sunlight
52%
won 0/3
50%
top 3 3/5
—
50%
won 2/2
49%
—
52%
top 3 5/6
47%
—
9.5%
won 0/2
Silver Valkyrie
52%
48%
51%
48%
56%
won 2/5
★60%
top 3 1/1
52%
56%
top 3 0/1
52%
6.4%
Delicate Flyer
—
—
56%
won 1/4
—
54%
54%
top 3 2/6
—
—
57%
top 3 0/4
—
Larry Skelly
★53%
51%
top 3 1/5
52%
51%
46%
—
★54%
top 3 1/2
52%
53%
9.7%
won 0/2
Harmonys Cash
47%
49%
54%
won 1/2
45%
52%
54%
top 3 3/6
46%
50%
55%
top 3 3/4
7.5%
Absolute Gum
53%
won 4/5
51%
—
51%
—
—
54%
top 3 1/5
—
—
7.6%
Ember Heard
48%
50%
49%
53%
51%
won 1/1
50%
48%
53%
top 3 1/2
48%
8.8%
Grungy and Pure
45%
47%
★59%
46%
52%
58%
top 3 1/2
44%
48%
★62%
top 3 4/4
5.5%
Bitter Beer Face
52%
51%
top 3 1/5
—
53%
—
—
53%
42%
—
9.3%
won 0/2
Embers Lava Queen
48%
44%
56%
49%
52%
57%
top 3 3/3
47%
49%
57%
6.2%
Dodgers 2025 WS Champions
51%
★53%
47%
54%
49%
—
52%
top 3 3/5
★63%
46%
8.7%
Stella Artois
51%
51%
—
52%
—
—
52%
—
—
★10.0%
won 0/2
Dodger Guru
53%
53%
—
52%
—
—
54%
48%
—
5.3%
won 0/2
Thistle Queen
—
—
—
—
48%
—
—
—
top 3 0/1
—
—
Embers Dutchess
50%
46%
—
48%
48%
—
50%
52%
top 3 1/1
—
8.1%
won 0/1
Massive Prize Pool
—
—
50%
42%
51%
51%
—
51%
top 3 1/1
50%
—
Larry the Whale
—
51%
—
—
—
—
—
—
—
5.5%
won 0/1
Embers BullsEye
—
47%
50%
★56%
★56%
52%
—
52%
50%
6.0%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Expensive Sunlight201.2× avg
Silver Valkyrie141.1× avg
Delicate Flyer140.4× avg
Larry Skelly130.9× avg
Harmonys Cash131.2× avg
Absolute Gum101.0× avg
Ember Heard81.3× avg
Grungy and Pure81.6× avg
Bitter Beer Face70.4× avg
Embers Lava Queen71.5× avg
Dodgers 2025 WS Champions51.2× avg
Stella Artois40.9× avg
Dodger Guru20.0× avg
Thistle Queen20.0× avg
Embers Dutchess21.7× avg
Massive Prize Pool21.7× avg
Larry the Whale10.0× avg
Embers BullsEye 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%0%
41400m 1v1100%100%
51200m 6 gate madness100%0%
61800m 1v1100%50%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%27%
102000m 6 gate madness100%73%
112200m 6 gate madness100%77%
121000m 1v1100%47%
131000m 6 gate madness100%70%
141400m 1v1100%100%
151200m 6 gate madness100%0%
161800m 1v1100%50%
171600m 6 gate madness100%50%
182200m 1v1100%27%
191000m 1v195%47%
201200m 6 gate madness95%0%
212000m 6 gate madness89%73%
222200m 6 gate madness84%77%
232200m 1v184%27%
241000m 1v184%47%
251400m 1v179%100%
262000m 6 gate madness68%73%
271800m 1v163%50%
281000m 6 gate madness53%70%
292200m 1v137%27%
301200m 6 gate madness26%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).