Team report · Pro league · alpha

TMBPOTD

Power 48.3 · #7 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 27% · 10th of 11 · 6 rounds
  • 1000m 1v1 47% · 7th of 12 · 8 rounds
  • 1800m 1v1 50% · 6th of 11 · 6 rounds
Winning the most points
  • 2000m 6 gate madness 73% · 2nd of 11 · 6 rounds
  • 1000m 6 gate madness 70% · 1st of 11 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

TMBPOTD
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Expensive Sunlight
Middle
won 0/3
Middle
top 3 3/5
Bottom 35%
won 2/2
Top 35%
top 3 5/6
Top 34%
won 0/2
Silver Valkyrie
★Top 8%
won 2/5
★Top 1%
top 3 1/1
★Top 7%
top 3 0/1
Delicate Flyer
Top 39%
won 1/4
Top 38%
top 3 2/6
Top 24%
top 3 0/4
Larry Skelly
★Top 11%
Middle
top 3 1/5
Middle
★Top 12%
top 3 1/2
Middle
Top 31%
won 0/2
Harmonys Cash
Middle
won 1/2
Top 33%
top 3 3/6
Middle
top 3 3/4
Absolute Gum
Top 20%
won 4/5
Top 16%
top 3 1/5
Ember Heard
Bottom 37%
won 1/1
Top 35%
top 3 1/2
Bottom 24%
Grungy and Pure
Bottom 19%
★Top 4%
Top 8%
top 3 1/2
★Top 4%
top 3 4/4
Bitter Beer Face
Middle
top 3 1/5
Top 36%
won 0/2
Embers Lava Queen
Top 13%
top 3 3/3
Dodgers 2025 WS Champions
★Top 25%
Middle
top 3 3/5
Middle
Stella Artois
★Top 38%
★Top 27%
won 0/2
Massive Prize Pool
Middle
top 3 1/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Expensive Sunlight201.2× avg
Silver Valkyrie141.1× avg
Delicate Flyer140.4× avg
Larry Skelly130.9× avg
Harmonys Cash131.2× avg
Absolute Gum101.0× avg
Ember Heard81.3× avg
Grungy and Pure81.6× avg
Bitter Beer Face70.4× avg
Embers Lava Queen71.5× avg
Dodgers 2025 WS Champions51.2× avg
Stella Artois40.9× avg
Dodger Guru20.0× avg
Thistle Queen20.0× avg
Embers Dutchess21.7× avg
Massive Prize Pool21.7× avg
Larry the Whale10.0× avg
Embers BullsEye 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%0%
41400m 1v1100%100%
51200m 6 gate madness100%0%
61800m 1v1100%50%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%27%
102000m 6 gate madness100%73%
112200m 6 gate madness100%77%
121000m 1v1100%47%
131000m 6 gate madness100%70%
141400m 1v1100%100%
151200m 6 gate madness100%0%
161800m 1v1100%50%
171600m 6 gate madness100%50%
182200m 1v1100%27%
191000m 1v195%47%
201200m 6 gate madness95%0%
212000m 6 gate madness89%73%
222200m 6 gate madness84%77%
232200m 1v184%27%
241000m 1v184%47%
251400m 1v179%100%
262000m 6 gate madness68%73%
271800m 1v163%50%
281000m 6 gate madness53%70%
292200m 1v137%27%
301200m 6 gate madness26%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).