Team report · Pro league · alpha

TMBPOTD

Power 44.4 · #33 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
  • 2200m 6 gate madness 11% · 40th of 40 · 9 rounds
  • 1400m 1v1 41% · 29th of 40 · 14 rounds
Winning the most points
  • 1600m 6 gate madness 60% · 11th of 40 · 10 rounds
  • 2200m 1v1 51% · 21st of 40 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1000m 6 gate madness

← all cores
TMBPOTD

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%60%
41400m 1v1100%41%
51200m 6 gate madness100%29%
61800m 1v1100%50%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%51%
102000m 6 gate madness100%42%
112200m 6 gate madness100%11%
121000m 1v1100%47%
131000m 6 gate madness100%48%
141400m 1v1100%41%
151200m 6 gate madness100%29%
161800m 1v1100%50%
171600m 6 gate madness100%60%
182200m 1v1100%51%
191000m 1v1100%47%
201200m 6 gate madness99%29%
212000m 6 gate madness99%42%
222200m 6 gate madness97%11%
232200m 1v192%51%
241000m 1v187%47%
251400m 1v179%41%
262000m 6 gate madness74%42%
271800m 1v163%50%
281000m 6 gate madness51%48%
292200m 1v141%51%
301200m 6 gate madness25%29%
311600m 6 gate madness12%60%
321200m 1v112%—
332000m 6 gate madness7%42%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).