- 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
- 2200m 6 gate madness 11% · 40th of 40 · 9 rounds
- 1400m 1v1 41% · 29th of 40 · 14 rounds
- 1600m 6 gate madness 60% · 11th of 40 · 10 rounds
- 2200m 1v1 51% · 21st of 40 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 47% 19r · 25th · 3.9/map | — | 41% 14r · 29th · 2.8/map | — | 50% 14r · 22nd · 2.6/map | — | 51% 17r · 21st · 3.4/map |
| 6 gate madness | 48% 13r · 27th · 2.5/map | 29% 16r · 38th · 3.3/map | — | 60% 10r · 11th · 2.1/map | 42% 13r · 31st · 2.8/map | 11% 9r · 40th · 2.0/map | |
| 12 gate WTA | 60% 5r · 12th · 1.0/map | 40% 5r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Expensive Sunlight | Middle won 4/8 | Middle top 3 7/16 | Bottom 35% won 3/5 | Top 35% top 3 5/13 | Top 34% won 2/5 | |||||
| Larry Skelly | ★Top 11% won 1/2 | Middle top 3 7/16 | Middle won 2/7 | ★Top 12% top 3 2/6 | Middle | Top 31% won 1/5 | ||||
| Harmonys Cash | Middle won 3/7 | Top 33% top 3 6/13 | Middle top 3 2/9 | |||||||
| Delicate Flyer | Top 39% won 6/10 | Top 38% top 3 5/8 | Top 24% top 3 4/9 | |||||||
| Grungy and Pure | ★Top 4% | Bottom 19% | ★Top 8% top 3 8/13 | ★Top 4% top 3 3/9 | ||||||
| Ember Heard | Bottom 37% won 6/9 | Top 35% top 3 3/8 | Bottom 24% | |||||||
| Mean Trick | Middle | Bottom 30% top 3 1/4 | ★Top 20% won 1/5 | ★Top 3% top 3 6/8 | Bottom 22% | |||||
| Absolute Gum | Top 20% won 4/9 | Top 16% top 3 8/10 | ||||||||
| Bitter Beer Face | Middle top 3 7/12 | Top 36% won 0/5 | ||||||||
| Massive Prize Pool | Middle top 3 4/10 | |||||||||
| Dodgers 2025 WS Champions | ★Top 25% top 3 0/4 | Middle top 3 6/10 | Middle | |||||||
| Stella Artois | ★Top 38% won 1/2 | Top 27% won 0/3 | ||||||||
| Absolute Dodger Three-Peat | ★Top 26% won 0/5 | |||||||||
| Ember Guru | Bottom 12% won 0/5 | |||||||||
| Rock The Bells | Bottom 7% | |||||||||
| Grand Theft Victor | Top 35% | |||||||||
| Kimas Double Ds | Top 40% top 3 2/2 | |||||||||
| Sprint on that Thang | Bottom 28% |
Cores in 2000m 1v1
← all coresNo races in this segment.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).