Compare with
Losing the most points
- 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
- 2200m 6 gate madness 11% · 40th of 40 · 9 rounds
- 1400m 1v1 41% · 29th of 40 · 14 rounds
Winning the most points
- 1600m 6 gate madness 60% · 11th of 40 · 10 rounds
- 2200m 1v1 51% · 21st of 40 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 47% 19r · 25th · 3.9/map | — | 41% 14r · 29th · 2.8/map | — | 50% 14r · 22nd · 2.6/map | — | 51% 17r · 21st · 3.4/map |
| 6 gate madness | 48% 13r · 27th · 2.5/map | 29% 16r · 38th · 3.3/map | — | 60% 10r · 11th · 2.1/map | 42% 13r · 31st · 2.8/map | 11% 9r · 40th · 2.0/map | |
| 12 gate WTA | 60% 5r · 12th · 1.0/map | 40% 5r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 12 gate WTA
← all coresTMBPOTD
- Expensive Sunlightbeats 71% · 5 races · 2 won · 2 top 3
- Larry Skellybeats 60% · 5 races · 1 won · 2 top 3
- Ember Gurubeats 56% · 5 races · 0 won · 1 top 3
- Bitter Beer Facebeats 53% · 5 races · 0 won · 2 top 3
- Sprint on that Thangbeats 36% · 2 races · 0 won · 0 top 3
- Absolute Dodger Three-Peatbeats 24% · 5 races · 0 won · 0 top 3
- Stella Artoisbeats 15% · 3 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%47%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%60%
41400m 1v1100%41%
51200m 6 gate madness100%29%
61800m 1v1100%50%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%51%
102000m 6 gate madness100%42%
112200m 6 gate madness100%11%
121000m 1v1100%47%
131000m 6 gate madness100%48%
141400m 1v1100%41%
151200m 6 gate madness100%29%
161800m 1v1100%50%
171600m 6 gate madness100%60%
182200m 1v1100%51%
191000m 1v1100%47%
201200m 6 gate madness99%29%
212000m 6 gate madness99%42%
222200m 6 gate madness97%11%
232200m 1v192%51%
241000m 1v187%47%
251400m 1v179%41%
262000m 6 gate madness74%42%
271800m 1v163%50%
281000m 6 gate madness51%48%
292200m 1v141%51%
301200m 6 gate madness25%29%
311600m 6 gate madness12%60%
321200m 1v112%—
332000m 6 gate madness7%42%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).