Compare with
Power
55.7
7th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 57.4 · 11th · 2–2
Worst map
Miracles
Power 53.3 · 16th · 4–3
Above average
Anchor
Power 55.7 · 7th · 2–2
Above average
Glory
Power 53.4 · 17th · 5–3
Where do we lose the most points?
1600m 6 gate madness15%
1200m 6 gate madness41%
2200m 1v141%
Where we win them
1000m 6 gate madness65%
1000m 1v158%
2200m 6 gate madness63%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Rock The Bells0.2× avg
Mean Trick0.5× avg
Ember Rush0.8× avg
Carrying us
Larry Skelly1.7× avg
Expensive Sunlight1.3× avg
Ember Heard1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 10
- Expensive SunlightSprint
- Stella ArtoisSprint
- Bitter Beer FaceSprint
- Dodgers 2025 WS ChampionsSprint-Mid
- Absolute GumSprint
- Larrys Boy is a CatSprint
- Larry SkellySprint
- Dodger GuruSprint
- Embers BullsEye Sprint-Mid
- Keystone Light SupermodelSprint
Mid · 4
Marathon · 11
- Grungy and PureMarathon
- Harmonys CashMarathon
- Hell has Frozen OverMid-Marathon
- Give 'em HellMarathon
- Grand Theft VictorMarathon
- Delicate FlyerMarathon
- Silver ValkyrieMid-Marathon
- Embers Lava QueenMarathon
- TMBPOTDMid-Marathon
- Massive Prize PoolMid-Marathon
- Yippie Scissor StarMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).