No weak spots with enough rounds yet.
- 2000m 22 gate WTA 67% · 5th of 33 · 15 rounds
- 1000m 22 gate WTA 63% · 5th of 30 · 16 rounds
- 1200m 22 gate WTA 70% · 4th of 31 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.0/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Morgan le Fay | Middle top 3 2/25 | Middle won 0/15 | Top 26% top 3 1/16 | Top 19% won 0/16 | Top 6% won 0/10 | ★Top 2% top 3 1/10 | Top 14% won 0/10 | ★Top 1% won 0/7 | Top 25% top 3 0/5 | Middle won 2/5 |
| Rocket Dash | Middle top 3 3/25 | Top 23% won 2/15 | Middle top 3 0/16 | Top 11% won 2/16 | ★Top 3% won 2/10 | Top 7% top 3 2/10 | ★Top 4% won 2/10 | Top 7% won 0/7 | Top 11% top 3 0/5 | Middle won 0/5 |
| Don't Look Back In Anger | Middle top 3 3/25 | Middle won 0/15 | Middle top 3 2/16 | Top 26% won 0/16 | Top 37% won 0/10 | Top 33% top 3 0/10 | Top 24% won 0/10 | Top 32% won 1/7 | Top 24% top 3 2/5 | Middle won 0/5 |
| Wrist Rocket | Middle top 3 3/25 | Middle won 2/15 | Top 36% top 3 4/16 | Top 16% won 1/16 | Top 24% won 0/10 | Top 20% top 3 0/10 | Top 11% won 2/10 | Top 19% won 0/7 | Top 16% top 3 1/5 | Middle won 0/5 |
| Witty Wheeler | Middle top 3 3/25 | Top 36% won 0/15 | Top 27% top 3 2/16 | Top 36% won 1/16 | Top 22% won 0/10 | Top 24% top 3 2/10 | Middle won 0/10 | Top 26% won 1/7 | Top 36% top 3 0/5 | Middle won 1/5 |
| Cranky | Top 35% top 3 5/25 | Top 39% won 0/15 | ★Top 22% top 3 6/16 | Bottom 22% won 0/16 | Bottom 31% won 1/10 | Bottom 38% top 3 1/10 | Bottom 27% won 0/10 | Bottom 38% won 0/2 | Bottom 18% top 3 1/5 | Top 39% won 0/5 |
| Dandy Blossom in my pants | Bottom 14% top 3 1/25 | Bottom 9% won 0/10 | Bottom 38% | Middle won 1/16 | Bottom 18% won 0/10 | Middle top 3 0/10 | Bottom 34% won 0/10 | Middle won 0/7 | Middle top 3 1/5 | Bottom 15% won 0/5 |
| Screaming Jet | Top 37% top 3 6/25 | Middle won 0/15 | Middle top 3 4/16 | Middle | Bottom 23% won 1/10 | Bottom 16% top 3 0/10 | Bottom 33% | Bottom 17% | Middle top 3 1/5 | Middle won 0/5 |
| Big Blind Bluff | Top 34% | — | Top 25% top 3 2/16 | ★Top 4% won 2/16 | Top 15% won 1/10 | Top 7% top 3 1/10 | Top 9% won 2/10 | Top 6% won 2/7 | ★Top 4% top 3 1/5 | Top 31% |
| Astraya | Bottom 7% top 3 0/15 | Bottom 6% won 0/9 | Bottom 14% top 3 0/9 | Bottom 23% won 0/9 | Bottom 13% won 0/3 | Bottom 20% top 3 0/6 | Bottom 22% won 0/6 | Bottom 19% won 0/4 | Bottom 26% top 3 0/3 | Bottom 6% won 0/3 |
| Danger | ★Top 17% top 3 6/25 | ★Top 15% won 2/15 | Top 34% top 3 3/16 | Bottom 6% | Bottom 31% won 0/5 | — | — | — | Bottom 5% | ★Top 16% won 0/5 |
| Chumbawamba | Bottom 39% top 3 1/10 | — | Bottom 20% | Top 24% won 2/16 | Top 35% | Top 11% top 3 4/10 | Top 18% won 1/10 | Top 12% won 0/7 | Top 25% top 3 1/5 | Middle |
| Jumbled Jeans | Top 27% top 3 4/25 | Top 30% won 4/15 | Top 27% top 3 1/16 | — | — | — | — | — | — | Top 28% won 1/5 |
| Speed Storm | Bottom 20% top 3 0/15 | Bottom 34% won 0/5 | Bottom 36% top 3 1/16 | Bottom 23% | Middle won 0/10 | Bottom 40% | Middle | Middle won 0/5 | Bottom 24% | Bottom 22% |
| The Shuffler | Bottom 14% | — | — | Top 20% won 2/16 | Top 23% | Middle top 3 2/10 | Top 20% won 0/10 | Middle won 0/7 | Top 21% top 3 0/5 | Bottom 16% |
| Lightning Crashes | Bottom 31% top 3 1/10 | Bottom 3% won 0/6 | Bottom 32% top 3 0/7 | Middle won 0/7 | Top 37% won 0/2 | Bottom 25% top 3 0/4 | Top 38% won 0/4 | Bottom 25% won 0/3 | Middle top 3 0/2 | Bottom 32% won 0/2 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).