No weak spots with enough rounds yet.
- 2000m 22 gate WTA 67% · 5th of 33 · 15 rounds
- 1000m 22 gate WTA 63% · 5th of 30 · 16 rounds
- 1200m 22 gate WTA 70% · 4th of 31 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Big Blind Blufftop 3 1 of 5 (avg 13%) · from its times 17%
- Rocket Dashtop 3 0 of 5 (avg 13%) · from its times 16%
- Wrist Rockettop 3 1 of 5 (avg 13%) · from its times 15%
- The Shufflertop 3 0 of 5 (avg 13%) · from its times 14%
- Don't Look Back In Angertop 3 2 of 5 (avg 13%) · from its times 14%
- Chumbawambatop 3 1 of 5 (avg 13%) · from its times 14%
- Morgan le Faytop 3 0 of 5 (avg 13%) · from its times 14%
- Witty Wheelertop 3 0 of 5 (avg 13%) · from its times 12%
- Dandy Blossom in my pantstop 3 1 of 5 (avg 13%) · from its times 11%
- Lightning Crashestop 3 0 of 2 (avg 13%) · from its times 11%
- Screaming Jettop 3 1 of 5 (avg 13%) · from its times 11%
- Astrayatop 3 0 of 3 (avg 13%) · from its times 8.3%
- Crankytop 3 1 of 5 (avg 13%) · from its times 7.6%
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).