Team report · all teams

Alba Racing

Power 61.1 · #11 of 33 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2000m 22 gate WTA 67% · 5th of 33 · 15 rounds
  • 1000m 22 gate WTA 63% · 5th of 30 · 16 rounds
  • 1200m 22 gate WTA 70% · 4th of 31 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 22 gate WTA

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Alba Racing

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%67%
22200m 24 gate madness100%52%
31000m 22 gate WTA100%63%
42200m 24 gate madness100%52%
52000m 22 gate WTA100%67%
61800m 24 gate madness100%59%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%70%
102200m 24 gate madness100%52%
111400m 22 gate WTA100%51%
121000m 24 gate madness100%80%
132200m 22 gate WTA100%80%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%59%
172000m 22 gate WTA100%67%
182200m 24 gate madness99%52%
191200m 22 gate WTA92%70%
202200m 24 gate madness86%52%
211000m 22 gate WTA80%63%
221800m 24 gate madness75%59%
231000m 22 gate WTA65%63%
241200m 24 gate madness59%100%
251400m 22 gate WTA54%51%
261600m 24 gate madness48%100%
271000m 22 gate WTA36%63%
281800m 24 gate madness28%59%
292000m 22 gate WTA20%67%
302200m 24 gate madness13%52%
311800m 22 gate WTA6%—
322200m 24 gate madness6%52%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).