No weak spots with enough rounds yet.
- 2000m 22 gate WTA 67% · 5th of 33 · 15 rounds
- 1000m 22 gate WTA 63% · 5th of 30 · 16 rounds
- 1200m 22 gate WTA 70% · 4th of 31 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 22 gate WTA
← all cores- Don't Look Back In Angerbeats 73% · 7 races · 1 won · 1 top 3
- Rocket Dashbeats 63% · 7 races · 0 won · 3 top 3
- The Shufflerbeats 61% · 7 races · 0 won · 1 top 3
- Big Blind Bluffbeats 59% · 7 races · 2 won · 2 top 3
- Wrist Rocketbeats 57% · 7 races · 0 won · 0 top 3
- Chumbawambabeats 52% · 7 races · 0 won · 2 top 3
- Crankybeats 45% · 2 races · 0 won · 0 top 3
- Witty Wheelerbeats 44% · 7 races · 1 won · 1 top 3
- Astrayabeats 43% · 4 races · 0 won · 0 top 3
- Lightning Crashesbeats 37% · 3 races · 0 won · 0 top 3
- Morgan le Faybeats 39% · 7 races · 0 won · 1 top 3
- Speed Stormbeats 34% · 5 races · 0 won · 0 top 3
- Dandy Blossom in my pantsbeats 24% · 7 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).