Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Big Blind Bluffwon 2 of 16 (avg 4.5%) · league rank Top 5% (6.9%)
- Rocket Dashwon 2 of 16 (avg 4.5%) · league rank Top 13% (6.0%)
- Wrist Rocketwon 1 of 16 (avg 4.5%) · league rank Top 18% (5.5%)
- Morgan le Faywon 0 of 16 (avg 4.5%) · league rank Top 22% (5.3%)
- The Shufflerwon 2 of 16 (avg 4.5%) · league rank Top 23% (5.2%)
- Chumbawambawon 2 of 16 (avg 4.5%) · league rank Top 28% (4.9%)
- Don't Look Back In Angerwon 0 of 16 (avg 4.5%) · league rank Top 30% (4.7%)
- Witty Wheelerwon 1 of 16 (avg 4.5%) · league rank Middle (4.1%)
- Dandy Blossom in my pantswon 1 of 16 (avg 4.5%) · league rank Middle (3.7%)
- Lightning Crasheswon 0 of 7 (avg 4.5%) · league rank Middle (3.4%)
- Astrayawon 0 of 9 (avg 4.5%) · league rank Bottom 18% (2.5%)
- Crankywon 0 of 16 (avg 4.5%) · league rank Bottom 17% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).