Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Rosie Cheekstop 3 1 of 15 (avg 13%) · league rank Top 5% (19%)
- Pot Huntertop 3 6 of 15 (avg 13%) · league rank Top 14% (16%)
- Dangertop 3 3 of 15 (avg 13%) · league rank Top 18% (15%)
- Jumbled Jeanstop 3 0 of 15 (avg 13%) · league rank Top 29% (13%)
- Big Blind Blufftop 3 2 of 15 (avg 13%) · league rank Top 36% (13%)
- Crankytop 3 4 of 15 (avg 13%) · league rank Top 37% (12%)
- Screaming Jettop 3 2 of 15 (avg 13%) · league rank Top 39% (12%)
- Morgan le Faytop 3 0 of 15 (avg 13%) · league rank Middle (11%)
- Wrist Rockettop 3 2 of 15 (avg 13%) · league rank Middle (10%)
- Witty Wheelertop 3 0 of 2 (avg 13%) · league rank Middle (10.0%)
- Scarlett O'Haratop 3 1 of 13 (avg 13%) · league rank Bottom 36% (8.7%)
- Speed Stormtop 3 0 of 13 (avg 13%) · league rank Bottom 20% (7.2%)
- The Shufflertop 3 0 of 2 (avg 13%) · league rank Bottom 14% (6.8%)
- Astrayatop 3 0 of 15 (avg 13%) · league rank Bottom 7% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).