Team report · Lower league

Alba Racing

Power 50.4 · #24 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 28% · 35th of 39 · 20 rounds
  • 1000m 1v1 23% · 34th of 37 · 13 rounds
  • 1600m 4 gate WTA 23% · 35th of 37 · 13 rounds
Winning the most points
  • 2200m 6 gate WTA 70% · 2nd of 38 · 15 rounds
  • 1400m 12 gate madness 69% · 6th of 37 · 13 rounds
  • 2200m 6 gate madness 69% · 6th of 37 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Alba Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Screaming Jet
Top 23%
top 3 11/26
Middle
Top 17%
top 3 8/20
Top 37%
top 3 2/15
Top 30%
won 3/15
Top 35%
won 4/15
Top 12%
won 10/15
Top 8%
Bottom 15%
Top 22%
won 4/13
Danger
Top 22%
top 3 3/26
Bottom 25%
Bottom 39%
top 3 1/2
Top 17%
top 3 3/15
Top 19%
won 4/15
Middle
won 1/15
Top 36%
Bottom 3%
—
Top 23%
won 1/13
Morgan le Fay
Bottom 36%
Top 39%
won 11/26
Middle
Middle
top 3 0/15
Middle
Top 36%
Bottom 18%
Bottom 31%
Top 4%
top 3 4/13
Bottom 30%
Witty Wheeler
Middle
Top 29%
Middle
top 3 9/20
Middle
top 3 0/2
Middle
Top 32%
Bottom 35%
Top 39%
Top 24%
top 3 5/13
Middle
Cranky
Top 27%
top 3 11/26
Top 36%
★Top 5%
Top 35%
top 3 4/15
Top 32%
won 4/15
★Top 9%
Top 20%
Bottom 5%
Bottom 39%
Top 26%
Don't Look Back In Anger
Middle
Top 34%
Bottom 33%
Middle
Middle
Bottom 37%
Bottom 34%
Top 24%
won 3/13
Top 36%
Bottom 39%
Speed Storm
Bottom 22%
top 3 0/13
Bottom 39%
Bottom 25%
top 3 9/18
Bottom 20%
top 3 0/13
Bottom 18%
Bottom 28%
Bottom 14%
Middle
Bottom 37%
Bottom 19%
Chumbawamba
—
Middle
Bottom 13%
Bottom 39%
Bottom 34%
Bottom 13%
—
Middle
Top 11%
top 3 4/13
—
Rocket Dash
★Top 8%
★Top 13%
Bottom 31%
Middle
Bottom 34%
Middle
Top 5%
Top 22%
Top 7%
top 3 6/13
★Top 8%
Astraya
Bottom 8%
Middle
Bottom 22%
Bottom 7%
top 3 0/15
Bottom 8%
Bottom 16%
Bottom 20%
Top 27%
Bottom 28%
Bottom 12%
Wrist Rocket
Middle
Middle
Bottom 35%
Middle
top 3 2/15
Middle
Middle
Bottom 28%
Top 22%
Top 20%
top 3 3/13
Bottom 37%
Pot Hunter
Middle
top 3 6/26
—
Bottom 26%
Top 13%
top 3 6/15
Top 15%
Bottom 39%
Bottom 37%
—
—
Middle
Jumbled Jeans
Top 10%
top 3 11/26
—
Top 12%
Top 27%
top 3 0/15
Top 28%
Top 18%
★Top 4%
—
—
Top 10%
The Shuffler
—
Bottom 36%
—
Bottom 14%
top 3 0/2
Bottom 11%
—
—
Middle
Bottom 39%
—
Big Blind Bluff
—
Bottom 39%
Middle
Top 34%
top 3 2/15
Top 37%
Top 37%
—
Top 8%
Top 10%
—
Dandy Blossom in my pants
Bottom 4%
Bottom 11%
Bottom 12%
Bottom 14%
Bottom 11%
Bottom 21%
Bottom 1%
Top 35%
Middle
top 3 2/13
Bottom 2%
Rosie Cheeks
Top 22%
top 3 4/13
—
Bottom 35%
★Top 5%
top 3 1/15
★Top 5%
Bottom 38%
Top 19%
—
—
Top 22%
Scarlett O'Hara
Bottom 23%
Bottom 30%
Bottom 29%
Bottom 36%
top 3 1/13
Bottom 29%
Middle
Bottom 8%
—
Bottom 38%
Bottom 18%
Loo-hoo-zuh-her
—
—
—
—
—
—
—
Middle
Top 14%
—
RAM JAM
—
Bottom 35%
—
—
—
—
—
Top 21%
Top 11%
—
Hellfire Hannah
Bottom 38%
Bottom 34%
Bottom 29%
Bottom 28%
Bottom 20%
Middle
Bottom 25%
★Top 2%
—
Bottom 34%
Thnks fr th Mmrs
—
Middle
Bottom 33%
Bottom 11%
Bottom 11%
Middle
—
Bottom 22%
★Top 4%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Screaming Jet1761.2× avg
Danger1300.9× avg
Morgan le Fay1181.1× avg
Witty Wheeler1161.0× avg
Cranky1131.5× avg
Don't Look Back In Anger861.0× avg
Speed Storm730.7× avg
Chumbawamba731.2× avg
Rocket Dash731.3× avg
Astraya650.2× avg
Wrist Rocket651.0× avg
Pot Hunter541.2× avg
Jumbled Jeans541.5× avg
The Shuffler491.0× avg
Big Blind Bluff481.7× avg
Dandy Blossom in my pants470.8× avg
Rosie Cheeks410.9× avg
Scarlett O'Hara260.9× avg
Loo-hoo-zuh-her230.7× avg
RAM JAM230.7× avg
Hellfire Hannah220.4× avg
Thnks fr th Mmrs90.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%38%
22200m 6 gate WTA100%70%
31000m 1v1100%23%
42200m 6 gate madness100%69%
52000m 12 gate madness100%58%
61800m 24 gate madness100%54%
71600m 4 gate WTA100%23%
81200m 6 gate WTA100%62%
91600m 1v1100%42%
101000m 6 gate madness100%54%
111400m 12 gate madness100%69%
121000m 24 gate madness100%62%
131200m 4 gate WTA100%62%
142000m 6 gate WTA100%54%
151600m 1v1100%42%
161800m 6 gate madness100%28%
172000m 12 gate madness100%58%
182200m 24 gate madness99%33%
191800m 4 gate WTA99%38%
201800m 6 gate WTA98%62%
212000m 1v196%62%
221600m 6 gate madness91%64%
231000m 12 gate madness82%40%
241200m 24 gate madness77%56%
251400m 4 gate WTA68%38%
261600m 6 gate WTA58%86%
271400m 1v149%40%
281800m 6 gate madness38%28%
291800m 12 gate madness30%60%
302200m 24 gate madness19%33%
311800m 4 gate WTA11%38%
322200m 6 gate WTA11%70%
332000m 1v17%62%
341800m 6 gate madness7%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).