Team report · Lower league

Alba Racing

Power 50.4 · #24 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 28% · 35th of 39 · 20 rounds
  • 1000m 1v1 23% · 34th of 37 · 13 rounds
  • 1600m 4 gate WTA 23% · 35th of 37 · 13 rounds
Winning the most points
  • 2200m 6 gate WTA 70% · 2nd of 38 · 15 rounds
  • 1400m 12 gate madness 69% · 6th of 37 · 13 rounds
  • 2200m 6 gate madness 69% · 6th of 37 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Alba Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Screaming Jet
27%
top 3 11/26
49%
54%
top 3 8/20
12%
top 3 2/15
17%
won 3/15
25%
won 4/15
54%
won 10/15
53%
18%
27%
won 4/13
Danger
28%
top 3 3/26
47%
48%
top 3 1/2
15%
top 3 3/15
19%
won 4/15
24%
won 1/15
51%
41%
—
27%
won 1/13
Morgan le Fay
20%
51%
won 11/26
48%
11%
top 3 0/15
14%
25%
42%
47%
31%
top 3 4/13
20%
Witty Wheeler
23%
52%
50%
top 3 9/20
10%
top 3 0/2
14%
26%
47%
50%
27%
top 3 5/13
23%
Cranky
27%
top 3 11/26
51%
★57%
12%
top 3 4/15
17%
won 4/15
★29%
53%
43%
22%
27%
Don't Look Back In Anger
21%
51%
46%
9.9%
14%
22%
46%
52%
won 3/13
26%
21%
Speed Storm
18%
top 3 0/13
49%
45%
top 3 9/18
7.2%
top 3 0/13
11%
21%
42%
50%
22%
18%
Chumbawamba
—
49%
42%
8.9%
13%
19%
—
50%
29%
top 3 4/13
—
Rocket Dash
★30%
★53%
46%
9.3%
13%
23%
55%
52%
30%
top 3 6/13
★30%
Astraya
15%
49%
44%
6.3%
top 3 0/15
9.4%
19%
43%
51%
21%
17%
Wrist Rocket
21%
50%
47%
10%
top 3 2/15
13%
24%
45%
52%
27%
top 3 3/13
21%
Pot Hunter
24%
top 3 6/26
—
45%
16%
top 3 6/15
20%
22%
47%
—
—
24%
Jumbled Jeans
30%
top 3 11/26
—
55%
13%
top 3 0/15
18%
28%
★56%
—
—
29%
The Shuffler
—
48%
—
6.8%
top 3 0/2
9.7%
—
—
50%
22%
—
Big Blind Bluff
—
49%
48%
13%
top 3 2/15
16%
25%
—
53%
29%
—
Dandy Blossom in my pants
14%
44%
41%
6.7%
9.7%
20%
34%
51%
24%
top 3 2/13
14%
Rosie Cheeks
28%
top 3 4/13
—
47%
★19%
top 3 1/15
★23%
22%
53%
—
—
27%
Scarlett O'Hara
18%
48%
46%
8.7%
top 3 1/13
12%
23%
40%
—
22%
18%
Loo-hoo-zuh-her
—
—
—
—
—
—
—
49%
28%
—
RAM JAM
—
48%
—
—
—
—
—
52%
29%
—
Hellfire Hannah
21%
48%
46%
7.8%
11%
23%
44%
★56%
—
21%
Thnks fr th Mmrs
—
50%
46%
6.5%
9.7%
22%
—
46%
★31%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Screaming Jet1761.2× avg
Danger1300.9× avg
Morgan le Fay1181.1× avg
Witty Wheeler1161.0× avg
Cranky1131.5× avg
Don't Look Back In Anger861.0× avg
Speed Storm730.7× avg
Chumbawamba731.2× avg
Rocket Dash731.3× avg
Astraya650.2× avg
Wrist Rocket651.0× avg
Pot Hunter541.2× avg
Jumbled Jeans541.5× avg
The Shuffler491.0× avg
Big Blind Bluff481.7× avg
Dandy Blossom in my pants470.8× avg
Rosie Cheeks410.9× avg
Scarlett O'Hara260.9× avg
Loo-hoo-zuh-her230.7× avg
RAM JAM230.7× avg
Hellfire Hannah220.4× avg
Thnks fr th Mmrs90.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%38%
22200m 6 gate WTA100%70%
31000m 1v1100%23%
42200m 6 gate madness100%69%
52000m 12 gate madness100%58%
61800m 24 gate madness100%54%
71600m 4 gate WTA100%23%
81200m 6 gate WTA100%62%
91600m 1v1100%42%
101000m 6 gate madness100%54%
111400m 12 gate madness100%69%
121000m 24 gate madness100%62%
131200m 4 gate WTA100%62%
142000m 6 gate WTA100%54%
151600m 1v1100%42%
161800m 6 gate madness100%28%
172000m 12 gate madness100%58%
182200m 24 gate madness99%33%
191800m 4 gate WTA99%38%
201800m 6 gate WTA98%62%
212000m 1v196%62%
221600m 6 gate madness91%64%
231000m 12 gate madness82%40%
241200m 24 gate madness77%56%
251400m 4 gate WTA68%38%
261600m 6 gate WTA58%86%
271400m 1v149%40%
281800m 6 gate madness38%28%
291800m 12 gate madness30%60%
302200m 24 gate madness19%33%
311800m 4 gate WTA11%38%
322200m 6 gate WTA11%70%
332000m 1v17%62%
341800m 6 gate madness7%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).