- 1800m 6 gate madness 28% · 35th of 39 · 20 rounds
- 1000m 1v1 23% · 34th of 37 · 13 rounds
- 1600m 4 gate WTA 23% · 35th of 37 · 13 rounds
- 2200m 6 gate WTA 70% · 2nd of 38 · 15 rounds
- 1400m 12 gate madness 69% · 6th of 37 · 13 rounds
- 2200m 6 gate madness 69% · 6th of 37 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Jet | 27% top 3 11/26 | 49% | 54% top 3 8/20 | 12% top 3 2/15 | 17% won 3/15 | 25% won 4/15 | 54% won 10/15 | 53% | 18% | 27% won 4/13 |
| Danger | 28% top 3 3/26 | 47% | 48% top 3 1/2 | 15% top 3 3/15 | 19% won 4/15 | 24% won 1/15 | 51% | 41% | — | 27% won 1/13 |
| Morgan le Fay | 20% | 51% won 11/26 | 48% | 11% top 3 0/15 | 14% | 25% | 42% | 47% | 31% top 3 4/13 | 20% |
| Witty Wheeler | 23% | 52% | 50% top 3 9/20 | 10% top 3 0/2 | 14% | 26% | 47% | 50% | 27% top 3 5/13 | 23% |
| Cranky | 27% top 3 11/26 | 51% | ★57% | 12% top 3 4/15 | 17% won 4/15 | ★29% | 53% | 43% | 22% | 27% |
| Don't Look Back In Anger | 21% | 51% | 46% | 9.9% | 14% | 22% | 46% | 52% won 3/13 | 26% | 21% |
| Speed Storm | 18% top 3 0/13 | 49% | 45% top 3 9/18 | 7.2% top 3 0/13 | 11% | 21% | 42% | 50% | 22% | 18% |
| Chumbawamba | — | 49% | 42% | 8.9% | 13% | 19% | — | 50% | 29% top 3 4/13 | — |
| Rocket Dash | ★30% | ★53% | 46% | 9.3% | 13% | 23% | 55% | 52% | 30% top 3 6/13 | ★30% |
| Astraya | 15% | 49% | 44% | 6.3% top 3 0/15 | 9.4% | 19% | 43% | 51% | 21% | 17% |
| Wrist Rocket | 21% | 50% | 47% | 10% top 3 2/15 | 13% | 24% | 45% | 52% | 27% top 3 3/13 | 21% |
| Pot Hunter | 24% top 3 6/26 | — | 45% | 16% top 3 6/15 | 20% | 22% | 47% | — | — | 24% |
| Jumbled Jeans | 30% top 3 11/26 | — | 55% | 13% top 3 0/15 | 18% | 28% | ★56% | — | — | 29% |
| The Shuffler | — | 48% | — | 6.8% top 3 0/2 | 9.7% | — | — | 50% | 22% | — |
| Big Blind Bluff | — | 49% | 48% | 13% top 3 2/15 | 16% | 25% | — | 53% | 29% | — |
| Dandy Blossom in my pants | 14% | 44% | 41% | 6.7% | 9.7% | 20% | 34% | 51% | 24% top 3 2/13 | 14% |
| Rosie Cheeks | 28% top 3 4/13 | — | 47% | ★19% top 3 1/15 | ★23% | 22% | 53% | — | — | 27% |
| Scarlett O'Hara | 18% | 48% | 46% | 8.7% top 3 1/13 | 12% | 23% | 40% | — | 22% | 18% |
| Loo-hoo-zuh-her | — | — | — | — | — | — | — | 49% | 28% | — |
| RAM JAM | — | 48% | — | — | — | — | — | 52% | 29% | — |
| Hellfire Hannah | 21% | 48% | 46% | 7.8% | 11% | 23% | 44% | ★56% | — | 21% |
| Thnks fr th Mmrs | — | 50% | 46% | 6.5% | 9.7% | 22% | — | 46% | ★31% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).