Compare with
Losing the most points
- 2000m 6 gate WTA 0% · 25th of 26 · 6 rounds
- 2200m 24 gate madness 18% · 23rd of 26 · 10 rounds
- 1000m 1v1 33% · 20th of 26 · 7 rounds
Winning the most points
- 2000m 12 gate madness 67% · 4th of 29 · 12 rounds
- 1200m 6 gate WTA 83% · 3rd of 26 · 6 rounds
- 1600m 1v1 58% · 11th of 29 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 6 gate madness
← all coresAlba Racing
- Screaming Jetbeats 67% · 6 races · 3 won · 3 top 3
- Dangerbeats 43% · 6 races · 2 won · 2 top 3
- Crankybeats 37% · 6 races · 0 won · 3 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%33%
22200m 6 gate WTA100%36%
31000m 1v1100%33%
42200m 6 gate madness100%33%
52000m 12 gate madness100%67%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%83%
91600m 1v1100%58%
101000m 6 gate madness100%50%
111400m 12 gate madness100%50%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%0%
151600m 1v1100%58%
161800m 6 gate madness100%46%
172000m 12 gate madness100%67%
182200m 24 gate madness100%18%
191800m 4 gate WTA96%65%
201800m 6 gate WTA95%67%
212000m 1v192%34%
221600m 6 gate madness86%50%
231000m 12 gate madness78%66%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%83%
271400m 1v140%50%
281800m 6 gate madness33%46%
291800m 12 gate madness26%60%
302200m 24 gate madness18%18%
311800m 4 gate WTA10%65%
322200m 6 gate WTA10%36%
332000m 1v15%34%
341800m 6 gate madness5%46%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).