Team report · all teams

Alba Racing

Power 52.3 · #14 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 0% · 25th of 26 · 6 rounds
  • 2200m 24 gate madness 18% · 23rd of 26 · 10 rounds
  • 1000m 1v1 33% · 20th of 26 · 7 rounds
Winning the most points
  • 2000m 12 gate madness 67% · 4th of 29 · 12 rounds
  • 1200m 6 gate WTA 83% · 3rd of 26 · 6 rounds
  • 1600m 1v1 58% · 11th of 29 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Alba Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Screaming Jet
27%
top 3 4/12
49%
54%
top 3 7/14
12%
top 3 1/10
17%
won 1/9
25%
won 3/9
★53%
18%
27%
won 0/6
★57%
top 3 3/6
Witty Wheeler
23%
top 3 4/12
52%
50%
top 3 9/14
10%
top 3 0/10
14%
26%
50%
27%
top 3 2/7
23%
45%
Danger
28%
top 3 2/12
47%
48%
top 3 2/2
★15%
top 3 3/10
★19%
won 2/9
24%
won 2/9
41%
—
27%
won 2/6
53%
top 3 2/6
Morgan le Fay
20%
51%
won 7/12
48%
11%
top 3 2/10
14%
25%
47%
★31%
top 3 3/6
20%
44%
Cranky
27%
top 3 4/12
51%
★57%
12%
top 3 0/10
17%
won 2/9
★29%
43%
22%
top 3 0/1
27%
54%
top 3 3/6
Don't Look Back In Anger
21%
51%
46%
9.9%
top 3 2/10
14%
22%
52%
won 2/7
26%
21%
44%
Rocket Dash
★30%
★53%
46%
9.3%
top 3 0/10
13%
23%
52%
30%
top 3 2/7
★30%
40%
Wrist Rocket
21%
50%
47%
10%
top 3 0/10
13%
24%
52%
27%
top 3 0/7
21%
42%
Dandy Blossom in my pants
14%
44%
41%
6.7%
top 3 0/10
9.7%
20%
51%
24%
top 3 2/7
14%
35%
Speed Storm
18%
top 3 1/6
49%
45%
top 3 6/12
7.2%
11%
21%
50%
22%
18%
39%
Chumbawamba
—
49%
42%
8.9%
13%
19%
50%
29%
top 3 2/7
—
42%
Astraya
15%
top 3 0/4
49%
44%
6.3%
top 3 0/7
9.4%
19%
51%
21%
17%
39%
The Shuffler
—
48%
—
6.8%
top 3 0/4
9.7%
—
50%
22%
—
34%
Jumbled Jeans
30%
top 3 4/12
—
55%
13%
top 3 1/6
18%
28%
—
—
29%
53%
Big Blind Bluff
—
49%
48%
13%
top 3 0/10
16%
25%
53%
29%
—
49%
Lightning Crashes
13%
top 3 0/2
52%
44%
8.1%
top 3 0/3
12%
20%
50%
20%
14%
43%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Screaming Jet1111.1× avg
Witty Wheeler991.0× avg
Danger780.9× avg
Morgan le Fay721.6× avg
Cranky651.0× avg
Don't Look Back In Anger631.1× avg
Rocket Dash571.9× avg
Wrist Rocket500.8× avg
Dandy Blossom in my pants450.6× avg
Speed Storm420.6× avg
Chumbawamba401.1× avg
Astraya320.0× avg
The Shuffler311.4× avg
Jumbled Jeans241.3× avg
Big Blind Bluff240.3× avg
Lightning Crashes150.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%36%
31000m 1v1100%33%
42200m 6 gate madness100%33%
52000m 12 gate madness100%67%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%83%
91600m 1v1100%58%
101000m 6 gate madness100%50%
111400m 12 gate madness100%50%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%0%
151600m 1v1100%58%
161800m 6 gate madness100%46%
172000m 12 gate madness100%67%
182200m 24 gate madness100%18%
191800m 4 gate WTA96%65%
201800m 6 gate WTA95%67%
212000m 1v192%34%
221600m 6 gate madness86%50%
231000m 12 gate madness78%66%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%83%
271400m 1v140%50%
281800m 6 gate madness33%46%
291800m 12 gate madness26%60%
302200m 24 gate madness18%18%
311800m 4 gate WTA10%65%
322200m 6 gate WTA10%36%
332000m 1v15%34%
341800m 6 gate madness5%46%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).