- 2000m 6 gate WTA 0% · 25th of 26 · 6 rounds
- 2200m 24 gate madness 18% · 23rd of 26 · 10 rounds
- 1000m 1v1 33% · 20th of 26 · 7 rounds
- 2000m 12 gate madness 67% · 4th of 29 · 12 rounds
- 1200m 6 gate WTA 83% · 3rd of 26 · 6 rounds
- 1600m 1v1 58% · 11th of 29 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Jet | 27% top 3 4/12 | 49% | 54% top 3 7/14 | 12% top 3 1/10 | 17% won 1/9 | 25% won 3/9 | ★53% | 18% | 27% won 0/6 | ★57% top 3 3/6 |
| Witty Wheeler | 23% top 3 4/12 | 52% | 50% top 3 9/14 | 10% top 3 0/10 | 14% | 26% | 50% | 27% top 3 2/7 | 23% | 45% |
| Danger | 28% top 3 2/12 | 47% | 48% top 3 2/2 | ★15% top 3 3/10 | ★19% won 2/9 | 24% won 2/9 | 41% | — | 27% won 2/6 | 53% top 3 2/6 |
| Morgan le Fay | 20% | 51% won 7/12 | 48% | 11% top 3 2/10 | 14% | 25% | 47% | ★31% top 3 3/6 | 20% | 44% |
| Cranky | 27% top 3 4/12 | 51% | ★57% | 12% top 3 0/10 | 17% won 2/9 | ★29% | 43% | 22% top 3 0/1 | 27% | 54% top 3 3/6 |
| Don't Look Back In Anger | 21% | 51% | 46% | 9.9% top 3 2/10 | 14% | 22% | 52% won 2/7 | 26% | 21% | 44% |
| Rocket Dash | ★30% | ★53% | 46% | 9.3% top 3 0/10 | 13% | 23% | 52% | 30% top 3 2/7 | ★30% | 40% |
| Wrist Rocket | 21% | 50% | 47% | 10% top 3 0/10 | 13% | 24% | 52% | 27% top 3 0/7 | 21% | 42% |
| Dandy Blossom in my pants | 14% | 44% | 41% | 6.7% top 3 0/10 | 9.7% | 20% | 51% | 24% top 3 2/7 | 14% | 35% |
| Speed Storm | 18% top 3 1/6 | 49% | 45% top 3 6/12 | 7.2% | 11% | 21% | 50% | 22% | 18% | 39% |
| Chumbawamba | — | 49% | 42% | 8.9% | 13% | 19% | 50% | 29% top 3 2/7 | — | 42% |
| Astraya | 15% top 3 0/4 | 49% | 44% | 6.3% top 3 0/7 | 9.4% | 19% | 51% | 21% | 17% | 39% |
| The Shuffler | — | 48% | — | 6.8% top 3 0/4 | 9.7% | — | 50% | 22% | — | 34% |
| Jumbled Jeans | 30% top 3 4/12 | — | 55% | 13% top 3 1/6 | 18% | 28% | — | — | 29% | 53% |
| Big Blind Bluff | — | 49% | 48% | 13% top 3 0/10 | 16% | 25% | 53% | 29% | — | 49% |
| Lightning Crashes | 13% top 3 0/2 | 52% | 44% | 8.1% top 3 0/3 | 12% | 20% | 50% | 20% | 14% | 43% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).