Compare with
Power
56.3
7th of 26 on Anchor
Standings
15th
9 pts
Matches
3–3
9 pts · rounds 202–205
Next match
Flying Skulls
Week 7
Best map
Anchor
Power 56.3 · 7th · 2–2
Worst map
Miracles
Power 46.6 · 15th · 1–1
Above average
Measure
Power 53.3 · 11th · 2–2
Average
Glory
Power 52.2 · 15th · 2–2
Where do we lose the most points?
1000m 1v132%
1600m 6 gate madness23%
2200m 6 gate madness46%
Where we win them
2200m 1v175%
1800m 1v173%
1000m 6 gate madness67%
Next match: what do we pick, ban and field?
Pick GloryBan Miracles
1600m 24 gate WTAWrist Rocket, Bellona Bloodlust
2000m 6 gate WTADanger, Screaming Jet
1200m 6 gate WTADon't Look Back In Anger, Rocket Dash
Are we good enough at…
Not yet
32% of rounds · 25th of 26 · 16 rounds
0%league average 50%100%
Which cores are costing us?
Wrist Rocket0.5× avg
Reboot Rising0.7× avg
Danger0.8× avg
Carrying us
Plasma Fighter1.4× avg
Screaming Jet1.4× avg
Loo-hoo-zuh-her1.2× avg
› Roster · 25 coresby distance type
Sprint · 15
- ChumbawambaSprint-Mid
- The ShufflerSprint
- Big Blind BluffSprint
- Morgan le FaySprint-Mid
- Don't Look Back In AngerSprint
- Dandy Blossom in my pantsSprint
- Rocket DashSprint
- Wrist RocketSprint
- Speed StormSprint-Mid
- Scarlett O'HaraSprint-Mid
- Loo-hoo-zuh-herSprint
- Hellfire HannahSprint-Mid
- Pot GoblinSprint
- Pumped Up KicksSprint
- CTRL‑F13Sprint
Mid · 4
Marathon · 6
- DangerMarathon
- Screaming JetMid-Marathon
- CrankyMid-Marathon
- Pot HunterMarathon
- Plasma FighterMid-Marathon
- CheapshotMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).