Team report · Lower league

Alba Racing

Power 47.2 · #26 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 31% · 39th of 40 · 25 rounds
  • 2200m 6 gate madness 22% · 38th of 40 · 18 rounds
  • 1000m 1v1 38% · 36th of 40 · 35 rounds
Winning the most points
  • 1200m 6 gate madness 55% · 16th of 40 · 28 rounds
  • 1800m 12 gate WTA 67% · 9th of 38 · 9 rounds
  • 2200m 1v1 52% · 19th of 40 · 28 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Alba Racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Screaming Jet
★53%
★55%
won 14/28
45%
55%
top 3 13/25
47%
53%
won 12/25
★55%
49%
★57%
top 3 6/18
5.8%
Don't Look Back In Anger
52%
won 13/35
45%
★54%
top 3 12/18
45%
50%
47%
52%
top 3 11/23
51%
44%
9.4%
won 0/9
Chumbawamba
50%
44%
52%
top 3 16/28
—
53%
44%
50%
top 3 13/23
48%
42%
9.7%
won 2/9
Rocket Dash
52%
42%
53%
top 3 10/28
★57%
53%
47%
52%
top 3 12/23
★54%
40%
★12%
won 0/9
Wrist Rocket
52%
43%
51%
44%
51%
won 8/25
47%
52%
50%
top 3 6/18
42%
10%
won 0/9
Cranky
43%
53%
43%
54%
top 3 14/25
49%
★55%
40%
51%
54%
top 3 8/18
5.4%
Danger
41%
52%
—
51%
top 3 7/25
—
48%
38%
46%
53%
—
Morgan le Fay
47%
45%
50%
41%
★53%
49%
47%
51%
top 3 8/18
44%
10.0%
Witty Wheeler
50%
46%
49%
46%
51%
50%
50%
52%
top 3 10/18
45%
7.1%
Pot Hunter
—
53%
—
46%
—
46%
—
—
53%
top 3 7/18
—
Dandy Blossom in my pants
51%
38%
48%
top 3 5/10
31%
50%
43%
51%
42%
35%
6.1%
The Shuffler
50%
37%
54%
—
47%
—
50%
48%
34%
9.7%
won 1/9
Big Blind Bluff
53%
49%
51%
—
52%
48%
54%
48%
49%
11%
won 0/9
Speed Storm
50%
42%
49%
39%
47%
46%
50%
48%
39%
7.6%

Cores in 2200m 6 gate madness

← all cores
Alba Racing
  • Screaming Jettop 3 6 of 18 (avg 50%) · from its times 57%
  • Crankytop 3 8 of 18 (avg 50%) · from its times 54%
  • Pot Huntertop 3 7 of 18 (avg 50%) · from its times 53%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%38%
21000m 6 gate madness100%46%
31200m 12 gate WTA100%33%
41400m 1v1100%31%
51200m 6 gate madness100%55%
61800m 1v1100%50%
71600m 6 gate madness100%44%
81800m 12 gate WTA100%67%
92200m 1v1100%52%
102000m 6 gate madness100%35%
112200m 6 gate madness100%22%
121000m 1v1100%38%
131000m 6 gate madness100%46%
141400m 1v1100%31%
151200m 6 gate madness100%55%
161800m 1v1100%50%
171600m 6 gate madness100%44%
182200m 1v1100%52%
191000m 1v1100%38%
201200m 6 gate madness99%55%
212000m 6 gate madness99%35%
222200m 6 gate madness97%22%
232200m 1v193%52%
241000m 1v187%38%
251400m 1v180%31%
262000m 6 gate madness74%35%
271800m 1v164%50%
281000m 6 gate madness51%46%
292200m 1v141%52%
301200m 6 gate madness25%55%
311600m 6 gate madness12%44%
321200m 1v112%—
332000m 6 gate madness7%35%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).