- 1400m 1v1 31% · 39th of 40 · 25 rounds
- 2200m 6 gate madness 22% · 38th of 40 · 18 rounds
- 1000m 1v1 38% · 36th of 40 · 35 rounds
- 1200m 6 gate madness 55% · 16th of 40 · 28 rounds
- 1800m 12 gate WTA 67% · 9th of 38 · 9 rounds
- 2200m 1v1 52% · 19th of 40 · 28 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 38% 35r · 36th · 3.9/map | — | 31% 25r · 39th · 2.8/map | — | 50% 25r · 19th · 2.6/map | — | 52% 28r · 19th · 3.4/map |
| 6 gate madness | 46% 23r · 29th · 2.5/map | 55% 28r · 16th · 3.3/map | — | 44% 18r · 27th · 2.1/map | 35% 25r · 34th · 2.8/map | 22% 18r · 38th · 2.0/map | |
| 12 gate WTA | 33% 9r · 33rd · 1.0/map | 67% 9r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Jet | ★53% | ★55% won 14/28 | 45% | 55% top 3 13/25 | 47% | 53% won 12/25 | ★55% | 49% | ★57% top 3 6/18 | 5.8% |
| Don't Look Back In Anger | 52% won 13/35 | 45% | ★54% top 3 12/18 | 45% | 50% | 47% | 52% top 3 11/23 | 51% | 44% | 9.4% won 0/9 |
| Chumbawamba | 50% | 44% | 52% top 3 16/28 | — | 53% | 44% | 50% top 3 13/23 | 48% | 42% | 9.7% won 2/9 |
| Rocket Dash | 52% | 42% | 53% top 3 10/28 | ★57% | 53% | 47% | 52% top 3 12/23 | ★54% | 40% | ★12% won 0/9 |
| Wrist Rocket | 52% | 43% | 51% | 44% | 51% won 8/25 | 47% | 52% | 50% top 3 6/18 | 42% | 10% won 0/9 |
| Cranky | 43% | 53% | 43% | 54% top 3 14/25 | 49% | ★55% | 40% | 51% | 54% top 3 8/18 | 5.4% |
| Danger | 41% | 52% | — | 51% top 3 7/25 | — | 48% | 38% | 46% | 53% | — |
| Morgan le Fay | 47% | 45% | 50% | 41% | ★53% | 49% | 47% | 51% top 3 8/18 | 44% | 10.0% |
| Witty Wheeler | 50% | 46% | 49% | 46% | 51% | 50% | 50% | 52% top 3 10/18 | 45% | 7.1% |
| Pot Hunter | — | 53% | — | 46% | — | 46% | — | — | 53% top 3 7/18 | — |
| Dandy Blossom in my pants | 51% | 38% | 48% top 3 5/10 | 31% | 50% | 43% | 51% | 42% | 35% | 6.1% |
| The Shuffler | 50% | 37% | 54% | — | 47% | — | 50% | 48% | 34% | 9.7% won 1/9 |
| Big Blind Bluff | 53% | 49% | 51% | — | 52% | 48% | 54% | 48% | 49% | 11% won 0/9 |
| Speed Storm | 50% | 42% | 49% | 39% | 47% | 46% | 50% | 48% | 39% | 7.6% |
Cores in 2200m 6 gate madness
← all cores- Screaming Jettop 3 6 of 18 (avg 50%) · from its times 57%
- Crankytop 3 8 of 18 (avg 50%) · from its times 54%
- Pot Huntertop 3 7 of 18 (avg 50%) · from its times 53%
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).