Compare with
Losing the most points
- 1400m 1v1 31% · 39th of 40 · 25 rounds
- 2200m 6 gate madness 22% · 38th of 40 · 18 rounds
- 1000m 1v1 38% · 36th of 40 · 35 rounds
Winning the most points
- 1200m 6 gate madness 55% · 16th of 40 · 28 rounds
- 1800m 12 gate WTA 67% · 9th of 38 · 9 rounds
- 2200m 1v1 52% · 19th of 40 · 28 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 38% 35r · 36th · 3.9/map | — | 31% 25r · 39th · 2.8/map | — | 50% 25r · 19th · 2.6/map | — | 52% 28r · 19th · 3.4/map |
| 6 gate madness | 46% 23r · 29th · 2.5/map | 55% 28r · 16th · 3.3/map | — | 44% 18r · 27th · 2.1/map | 35% 25r · 34th · 2.8/map | 22% 18r · 38th · 2.0/map | |
| 12 gate WTA | 33% 9r · 33rd · 1.0/map | 67% 9r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 1v1
← all coresAlba Racing
- Screaming Jetbeats 50% · 28 races · 14 won · 28 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%38%
21000m 6 gate madness100%46%
31200m 12 gate WTA100%33%
41400m 1v1100%31%
51200m 6 gate madness100%55%
61800m 1v1100%50%
71600m 6 gate madness100%44%
81800m 12 gate WTA100%67%
92200m 1v1100%52%
102000m 6 gate madness100%35%
112200m 6 gate madness100%22%
121000m 1v1100%38%
131000m 6 gate madness100%46%
141400m 1v1100%31%
151200m 6 gate madness100%55%
161800m 1v1100%50%
171600m 6 gate madness100%44%
182200m 1v1100%52%
191000m 1v1100%38%
201200m 6 gate madness99%55%
212000m 6 gate madness99%35%
222200m 6 gate madness97%22%
232200m 1v193%52%
241000m 1v187%38%
251400m 1v180%31%
262000m 6 gate madness74%35%
271800m 1v164%50%
281000m 6 gate madness51%46%
292200m 1v141%52%
301200m 6 gate madness25%55%
311600m 6 gate madness12%44%
321200m 1v112%—
332000m 6 gate madness7%35%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).