- 1400m 1v1 31% · 39th of 40 · 25 rounds
- 2200m 6 gate madness 22% · 38th of 40 · 18 rounds
- 1000m 1v1 38% · 36th of 40 · 35 rounds
- 1200m 6 gate madness 55% · 16th of 40 · 28 rounds
- 1800m 12 gate WTA 67% · 9th of 38 · 9 rounds
- 2200m 1v1 52% · 19th of 40 · 28 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 38% 35r · 36th · 3.9/map | — | 31% 25r · 39th · 2.8/map | — | 50% 25r · 19th · 2.6/map | — | 52% 28r · 19th · 3.4/map |
| 6 gate madness | 46% 23r · 29th · 2.5/map | 55% 28r · 16th · 3.3/map | — | 44% 18r · 27th · 2.1/map | 35% 25r · 34th · 2.8/map | 22% 18r · 38th · 2.0/map | |
| 12 gate WTA | 33% 9r · 33rd · 1.0/map | 67% 9r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Jet | ★Top 8% | ★Top 14% won 14/28 | Bottom 20% | Top 12% top 3 13/25 | Bottom 24% | Top 18% won 12/25 | ★Top 7% | Middle | ★Top 13% top 3 6/18 | Bottom 31% |
| Don't Look Back In Anger | Top 24% won 13/35 | Bottom 30% | ★Top 11% top 3 12/18 | Bottom 35% | Middle | Bottom 33% | Top 25% top 3 11/23 | Top 35% | Bottom 32% | Top 20% won 0/9 |
| Chumbawamba | Middle | Bottom 24% | Top 28% top 3 16/28 | — | Top 15% | Bottom 13% | Middle top 3 13/23 | Middle | Bottom 25% | Top 18% won 2/9 |
| Rocket Dash | Top 22% | Bottom 17% | Top 19% top 3 10/28 | ★Top 6% | Top 13% | Bottom 29% | Top 23% top 3 12/23 | ★Top 15% | Bottom 20% | ★Top 5% won 0/9 |
| Wrist Rocket | Top 22% | Bottom 23% | Top 35% | Bottom 30% | Top 32% won 8/25 | Bottom 33% | Top 23% | Middle top 3 6/18 | Bottom 25% | Top 13% won 0/9 |
| Cranky | Bottom 5% | Top 25% | Bottom 13% | Top 20% top 3 14/25 | Bottom 37% | ★Top 4% | Bottom 5% | Top 36% | Top 24% top 3 8/18 | Bottom 26% |
| Danger | Bottom 3% | Top 29% | — | Top 37% top 3 7/25 | — | Bottom 38% | Bottom 2% | Bottom 25% | Top 30% | — |
| Morgan le Fay | Bottom 31% | Bottom 30% | Middle | Bottom 20% | ★Top 12% | Middle | Bottom 33% | Top 40% top 3 8/18 | Bottom 32% | Top 15% |
| Witty Wheeler | Top 39% | Bottom 35% | Middle | Bottom 37% | Top 29% | Middle | Top 40% | Top 30% top 3 10/18 | Bottom 36% | Middle |
| Pot Hunter | — | Top 28% | — | Bottom 38% | — | Bottom 24% | — | — | Top 29% top 3 7/18 | — |
| Dandy Blossom in my pants | Top 35% | Bottom 7% | Middle top 3 5/10 | Bottom 1% | Middle | Bottom 10% | Top 35% | Bottom 11% | Bottom 8% | Bottom 35% |
| The Shuffler | Middle | Bottom 5% | Top 11% | — | Bottom 23% | — | Middle | Bottom 37% | Bottom 7% | Top 17% won 1/9 |
| Big Blind Bluff | Top 8% | Middle | Top 37% | — | Top 20% | Middle | Top 11% | Middle | Middle | Top 10% won 0/9 |
| Speed Storm | Middle | Bottom 16% | Middle | Bottom 16% | Bottom 25% | Bottom 25% | Middle | Bottom 40% | Bottom 17% | Middle |
Cores in 1400m 1v1
← all cores- Wrist Rocketwon 8 of 25 (avg 50%) · league rank Top 32% (51%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).