- 2200m 6 gate madness 17% · 28th of 31 · 6 rounds
- 2200m 1v1 39% · 26th of 32 · 12 rounds
- 1600m 6 gate madness 32% · 24th of 32 · 7 rounds
- 1000m 1v1 56% · 12th of 33 · 12 rounds
- 1000m 6 gate madness 52% · 14th of 32 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Jet | Middle won 5/12 | ★Top 24% top 3 5/10 | Middle won 4/9 | ★Top 29% top 3 2/6 | ||||||
| Don't Look Back In Anger | Middle won 7/12 | ★Top 13% | Top 35% top 3 6/9 | Top 35% won 0/3 | ||||||
| Chumbawamba | Bottom 34% | Middle top 3 9/12 | Middle top 3 2/9 | Top 31% won 0/3 | ||||||
| Rocket Dash | Top 26% top 3 3/12 | ★Top 33% top 3 4/9 | ★Top 9% won 0/3 | |||||||
| Wrist Rocket | Middle won 4/9 | Bottom 31% top 3 2/7 | Top 23% won 0/3 | |||||||
| Danger | Middle top 3 6/10 | Middle top 3 0/6 | ||||||||
| Cranky | Bottom 36% | Top 36% top 3 4/10 | Middle top 3 5/6 | |||||||
| Dandy Blossom in my pants | Bottom 30% top 3 4/12 | |||||||||
| Morgan le Fay | Middle top 3 4/7 | |||||||||
| Witty Wheeler | Middle top 3 2/7 | |||||||||
| The Shuffler | Middle | Top 30% won 2/3 | ||||||||
| Big Blind Bluff | Top 19% won 1/3 | |||||||||
| Speed Storm | Bottom 24% |
Cores in 1200m 6 gate madness
← all cores- Rocket Dashtop 3 3 of 12 (avg 50%) · league rank Top 26% (53%)
- Chumbawambatop 3 9 of 12 (avg 50%) · league rank Middle (52%)
- Dandy Blossom in my pantstop 3 4 of 12 (avg 50%) · league rank Bottom 30% (48%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).