Team report · all teams

Alba Racing

Power 50.7 · #15 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 17% · 28th of 31 · 6 rounds
  • 2200m 1v1 39% · 26th of 32 · 12 rounds
  • 1600m 6 gate madness 32% · 24th of 32 · 7 rounds
Winning the most points
  • 1000m 1v1 56% · 12th of 33 · 12 rounds
  • 1000m 6 gate madness 52% · 14th of 32 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Alba Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Screaming Jet
★Top 8%
Bottom 20%
★Top 14%
won 5/12
Bottom 24%
Top 12%
top 3 5/10
Top 18%
won 4/9
★Top 7%
Middle
★Top 13%
top 3 2/6
Bottom 31%
Don't Look Back In Anger
Top 24%
won 7/12
★Top 11%
Bottom 30%
Middle
Bottom 35%
Bottom 33%
Top 25%
top 3 6/9
Top 35%
Bottom 32%
Top 20%
won 0/3
Chumbawamba
Middle
Top 28%
top 3 9/12
Bottom 24%
Top 15%
—
Bottom 13%
Middle
top 3 2/9
Middle
Bottom 25%
Top 18%
won 0/3
Rocket Dash
Top 22%
Top 19%
top 3 3/12
Bottom 17%
Top 13%
★Top 6%
Bottom 29%
Top 23%
top 3 4/9
★Top 15%
Bottom 20%
★Top 5%
won 0/3
Wrist Rocket
Top 22%
Top 35%
Bottom 23%
Top 32%
won 4/9
Bottom 30%
Bottom 33%
Top 23%
Middle
top 3 2/7
Bottom 25%
Top 13%
won 0/3
Danger
Bottom 3%
—
Top 29%
—
Top 37%
top 3 6/10
Bottom 38%
Bottom 2%
Bottom 25%
Top 30%
top 3 0/6
—
Cranky
Bottom 5%
Bottom 13%
Top 25%
Bottom 37%
Top 20%
top 3 4/10
★Top 4%
Bottom 5%
Top 36%
Top 24%
top 3 5/6
Bottom 26%
Dandy Blossom in my pants
Top 35%
Middle
top 3 4/12
Bottom 7%
Middle
Bottom 1%
Bottom 10%
Top 35%
Bottom 11%
Bottom 8%
Bottom 35%
Morgan le Fay
Bottom 31%
Middle
Bottom 30%
★Top 12%
Bottom 20%
Middle
Bottom 33%
Top 40%
top 3 4/7
Bottom 32%
Top 15%
Witty Wheeler
Top 39%
Middle
Bottom 35%
Top 29%
Bottom 37%
Middle
Top 40%
Top 30%
top 3 2/7
Bottom 36%
Middle
The Shuffler
Middle
Top 11%
Bottom 5%
Bottom 23%
—
—
Middle
Bottom 37%
Bottom 7%
Top 17%
won 2/3
Big Blind Bluff
Top 8%
Top 37%
Middle
Top 20%
—
Middle
Top 11%
Middle
Middle
Top 10%
won 1/3
Speed Storm
Middle
Middle
Bottom 16%
Bottom 25%
Bottom 16%
Bottom 25%
Middle
Bottom 40%
Bottom 17%
Middle

Cores in 2200m 1v1

← all cores
Alba Racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%100%
41400m 1v1100%45%
51200m 6 gate madness100%42%
61800m 1v1100%46%
71600m 6 gate madness100%32%
81800m 12 gate WTA100%100%
92200m 1v1100%39%
102000m 6 gate madness100%45%
112200m 6 gate madness100%17%
121000m 1v1100%56%
131000m 6 gate madness100%52%
141400m 1v1100%45%
151200m 6 gate madness100%42%
161800m 1v1100%46%
171600m 6 gate madness100%32%
182200m 1v199%39%
191000m 1v199%56%
201200m 6 gate madness99%42%
212000m 6 gate madness96%45%
222200m 6 gate madness91%17%
232200m 1v185%39%
241000m 1v180%56%
251400m 1v175%45%
262000m 6 gate madness67%45%
271800m 1v159%46%
281000m 6 gate madness54%52%
292200m 1v138%39%
301200m 6 gate madness28%42%
311600m 6 gate madness20%32%
321200m 1v120%100%
332000m 6 gate madness9%45%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).