- 2200m 6 gate madness 17% · 28th of 31 · 6 rounds
- 2200m 1v1 39% · 26th of 32 · 12 rounds
- 1600m 6 gate madness 32% · 24th of 32 · 7 rounds
- 1000m 1v1 56% · 12th of 33 · 12 rounds
- 1000m 6 gate madness 52% · 14th of 32 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Jet | ★Top 8% | Bottom 20% | ★Top 14% won 5/12 | Bottom 24% | Top 12% top 3 5/10 | Top 18% won 4/9 | ★Top 7% | Middle | ★Top 13% top 3 2/6 | Bottom 31% |
| Don't Look Back In Anger | Top 24% won 7/12 | ★Top 11% | Bottom 30% | Middle | Bottom 35% | Bottom 33% | Top 25% top 3 6/9 | Top 35% | Bottom 32% | Top 20% won 0/3 |
| Chumbawamba | Middle | Top 28% top 3 9/12 | Bottom 24% | Top 15% | — | Bottom 13% | Middle top 3 2/9 | Middle | Bottom 25% | Top 18% won 0/3 |
| Rocket Dash | Top 22% | Top 19% top 3 3/12 | Bottom 17% | Top 13% | ★Top 6% | Bottom 29% | Top 23% top 3 4/9 | ★Top 15% | Bottom 20% | ★Top 5% won 0/3 |
| Wrist Rocket | Top 22% | Top 35% | Bottom 23% | Top 32% won 4/9 | Bottom 30% | Bottom 33% | Top 23% | Middle top 3 2/7 | Bottom 25% | Top 13% won 0/3 |
| Danger | Bottom 3% | — | Top 29% | — | Top 37% top 3 6/10 | Bottom 38% | Bottom 2% | Bottom 25% | Top 30% top 3 0/6 | — |
| Cranky | Bottom 5% | Bottom 13% | Top 25% | Bottom 37% | Top 20% top 3 4/10 | ★Top 4% | Bottom 5% | Top 36% | Top 24% top 3 5/6 | Bottom 26% |
| Dandy Blossom in my pants | Top 35% | Middle top 3 4/12 | Bottom 7% | Middle | Bottom 1% | Bottom 10% | Top 35% | Bottom 11% | Bottom 8% | Bottom 35% |
| Morgan le Fay | Bottom 31% | Middle | Bottom 30% | ★Top 12% | Bottom 20% | Middle | Bottom 33% | Top 40% top 3 4/7 | Bottom 32% | Top 15% |
| Witty Wheeler | Top 39% | Middle | Bottom 35% | Top 29% | Bottom 37% | Middle | Top 40% | Top 30% top 3 2/7 | Bottom 36% | Middle |
| The Shuffler | Middle | Top 11% | Bottom 5% | Bottom 23% | — | — | Middle | Bottom 37% | Bottom 7% | Top 17% won 2/3 |
| Big Blind Bluff | Top 8% | Top 37% | Middle | Top 20% | — | Middle | Top 11% | Middle | Middle | Top 10% won 1/3 |
| Speed Storm | Middle | Middle | Bottom 16% | Bottom 25% | Bottom 16% | Bottom 25% | Middle | Bottom 40% | Bottom 17% | Middle |
Cores in 2200m 1v1
← all cores- Screaming Jetwon 5 of 12 (avg 50%) · league rank Top 14% (55%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).