Team report · all teams

Alba Racing

Power 50.7 · #15 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 17% · 28th of 31 · 6 rounds
  • 2200m 1v1 39% · 26th of 32 · 12 rounds
  • 1600m 6 gate madness 32% · 24th of 32 · 7 rounds
Winning the most points
  • 1000m 1v1 56% · 12th of 33 · 12 rounds
  • 1000m 6 gate madness 52% · 14th of 32 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1600m 1v1

← all cores
Alba Racing

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%100%
41400m 1v1100%45%
51200m 6 gate madness100%42%
61800m 1v1100%46%
71600m 6 gate madness100%32%
81800m 12 gate WTA100%100%
92200m 1v1100%39%
102000m 6 gate madness100%45%
112200m 6 gate madness100%17%
121000m 1v1100%56%
131000m 6 gate madness100%52%
141400m 1v1100%45%
151200m 6 gate madness100%42%
161800m 1v1100%46%
171600m 6 gate madness100%32%
182200m 1v199%39%
191000m 1v199%56%
201200m 6 gate madness99%42%
212000m 6 gate madness96%45%
222200m 6 gate madness91%17%
232200m 1v185%39%
241000m 1v180%56%
251400m 1v175%45%
262000m 6 gate madness67%45%
271800m 1v159%46%
281000m 6 gate madness54%52%
292200m 1v138%39%
301200m 6 gate madness28%42%
311600m 6 gate madness20%32%
321200m 1v120%100%
332000m 6 gate madness9%45%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).