Compare with
Losing the most points
- 2200m 24 gate madness 20% · 11th of 12 · 10 rounds
Winning the most points
- 1200m 22 gate WTA 67% · 4th of 12 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 2r · 1.0/map | 50% 2r · 0.7/map | 75% 4r · 3rd · 2.0/map | — | 50% 4r · 6th · 2.9/map | 20% 10r · 11th · 5.0/map | |
| 22 gate WTA | 100% 4r · 1st · 2.8/map | 67% 6r · 4th · 2.0/map | 50% 2r · 1.5/map | 50% 6r · 8th · 2.0/map | 50% 2r · 0.0/map | 25% 4r · 10th · 3.0/map | 50% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all cores🏁Elkins Racing🏁
- Cyber Titantop 3 1 of 4 (avg 13%) · from its times 18%
- Arc Raidertop 3 1 of 4 (avg 13%) · from its times 16%
- Save the Clock Towertop 3 0 of 4 (avg 13%) · from its times 15%
- Jenny Was a Friend of Minetop 3 0 of 4 (avg 13%) · from its times 15%
- Memorable and Uniquetop 3 0 of 4 (avg 13%) · from its times 14%
- The Golden Mantop 3 0 of 4 (avg 13%) · from its times 14%
- Archer's Riddletop 3 3 of 4 (avg 13%) · from its times 14%
- Can I Get a 14?top 3 0 of 4 (avg 13%) · from its times 12%
- Water Towertop 3 1 of 4 (avg 13%) · from its times 11%
- Golden Thunderbolttop 3 1 of 4 (avg 13%) · from its times 11%
- Perseus Spirittop 3 0 of 4 (avg 13%) · from its times 10%
- New Slangtop 3 1 of 4 (avg 13%) · from its times 8.9%
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
12000m 22 gate WTA100%25%
22200m 24 gate madness100%20%
31000m 22 gate WTA100%100%
42200m 24 gate madness100%20%
52000m 22 gate WTA100%25%
61800m 24 gate madness100%50%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%75%
91200m 22 gate WTA100%67%
102200m 24 gate madness100%20%
111400m 22 gate WTA100%50%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%75%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%50%
172000m 22 gate WTA100%25%
182200m 24 gate madness100%20%
191200m 22 gate WTA100%67%
202200m 24 gate madness95%20%
211000m 22 gate WTA76%100%
221800m 24 gate madness71%50%
231000m 22 gate WTA71%100%
241200m 24 gate madness67%50%
251400m 22 gate WTA52%50%
261600m 24 gate madness38%—
271000m 22 gate WTA33%100%
281800m 24 gate madness14%50%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).