๐Elkins Racing๐
- 2000m 22 gate WTA 40% ยท 29th of 40 ยท 18 rounds
- 1800m 24 gate madness 42% ยท 29th of 40 ยท 17 rounds
- 1600m 22 gate WTA 40% ยท 28th of 39 ยท 10 rounds
- 1400m 22 gate WTA 83% ยท 2nd of 39 ยท 8 rounds
- 1400m 24 gate madness 60% ยท 12th of 39 ยท 10 rounds
- 1000m 22 gate WTA 54% ยท 15th of 40 ยท 17 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% ยท 5.1/map | 2000m22 gate WTAavg 4.5% ยท 3.2/map | 1800m24 gate madnessavg 13% ยท 3.2/map | 1000m22 gate WTAavg 4.5% ยท 3.1/map | 1600m22 gate WTAavg 4.5% ยท 2.0/map | 1400m24 gate madnessavg 13% ยท 2.0/map | 1200m22 gate WTAavg 4.5% ยท 2.0/map | 1400m22 gate WTAavg 4.5% ยท 1.6/map | 1000m24 gate madnessavg 13% ยท 1.0/map | 2200m22 gate WTAavg 4.5% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Save the Clock Tower | Top 22% top 3 7/27 | Top 26% won 0/18 | Top 9% top 3 5/17 | Middle won 1/11 | Top 4% won 0/10 | Top 17% top 3 3/10 | Top 23% won 0/6 | Top 17% won 0/5 | Top 36% top 3 1/3 | Top 24% won 0/5 |
| Be Good | โ
Top 22% top 3 7/27 | Top 32% won 2/18 | Top 34% top 3 0/17 | Bottom 26% won 0/11 | Bottom 33% won 0/10 | Bottom 33% top 3 1/10 | Middle won 0/6 | Bottom 27% won 0/5 | Bottom 31% top 3 0/3 | Top 32% won 1/5 |
| Walter White | Top 26% top 3 5/27 | โ
Top 20% won 0/18 | Top 5% top 3 2/17 | Top 29% won 1/11 | โ
Top 2% won 1/10 | Top 34% top 3 0/4 | โ
Top 1% won 1/6 | Top 35% won 0/5 | Top 23% top 3 1/3 | โ
Top 23% won 1/5 |
| Rare External | Middle top 3 3/27 | Top 38% won 0/18 | Top 40% top 3 1/17 | Top 28% won 1/11 | Top 13% won 0/4 | โ
Top 12% top 3 1/6 | Middle won 0/6 | โ
Top 17% won 1/5 | Top 25% top 3 1/3 | Middle won 0/5 |
| Marty McFly | Middle top 3 2/15 | Bottom 24% won 0/11 | Middle top 3 1/11 | Top 9% won 0/17 | Top 29% won 1/10 | Top 27% top 3 2/10 | Top 7% won 0/10 | Top 25% won 1/8 | Top 8% top 3 1/5 | Middle won 0/3 |
| Perseus Spirit | Bottom 28% top 3 0/15 | Top 29% won 2/11 | Bottom 29% top 3 0/11 | Top 6% won 3/17 | Middle won 1/10 | Bottom 37% top 3 1/10 | Middle won 0/6 | Bottom 36% won 1/8 | Top 4% top 3 2/5 | |
| Memorable and Unique | Bottom 38% top 3 2/15 | Bottom 36% won 0/11 | Bottom 39% top 3 2/11 | Top 33% won 0/17 | Top 29% won 1/10 | Top 21% top 3 2/6 | Top 27% won 1/10 | Top 20% won 0/8 | Top 34% top 3 0/5 | Middle won 0/3 |
| Rare Larry | Middle top 3 3/27 | Middle won 2/18 | Middle top 3 0/17 | Top 30% won 0/10 | Middle won 1/5 | |||||
| Alchemy | Bottom 30% | Middle top 3 1/11 | Top 35% won 0/17 | Middle won 0/10 | Top 38% top 3 1/10 | Top 17% won 1/10 | Middle won 2/8 | Top 32% top 3 0/5 | Bottom 30% won 0/3 | |
| The Golden Man | Top 37% | Middle won 0/11 | Top 21% won 0/17 | Middle won 0/6 | Top 23% top 3 1/6 | Top 27% won 0/10 | Top 19% won 0/8 | Top 23% top 3 1/5 | ||
| Thundering Fire | Middle top 3 3/15 | Middle won 0/11 | โ
Top 2% top 3 3/11 | Middle won 0/6 | Top 25% top 3 0/6 | Top 30% won 0/5 | Middle won 0/3 | |||
| April Ludgate | Bottom 30% top 3 0/15 | Bottom 21% top 3 1/11 | Top 27% won 0/6 | Middle top 3 1/10 | Top 27% won 0/4 | Middle won 0/3 | Top 23% top 3 0/2 | |||
| Steel Storm | Bottom 33% top 3 2/15 | Middle top 3 0/6 | Bottom 12% won 0/11 | Bottom 30% won 0/6 | Bottom 11% top 3 0/3 | Bottom 30% won 0/3 | ||||
| Pre Approved | Bottom 32% top 3 0/12 | Bottom 30% won 0/7 | Bottom 31% top 3 1/6 | Bottom 24% won 0/6 | Bottom 30% won 0/4 | Middle won 0/3 | Bottom 27% top 3 0/2 | |||
| Jasper's Money | Bottom 35% top 3 1/15 | Bottom 23% won 0/11 | Bottom 6% top 3 0/11 | Bottom 22% won 0/3 | ||||||
| Heads Will Roll | Middle top 3 1/12 | Middle won 0/7 | Middle top 3 2/6 | Top 32% won 0/4 | Middle won 1/3 | |||||
| Maureen Ponderosa | Bottom 20% top 3 1/12 | Middle won 1/7 | Middle top 3 1/6 | Top 33% won 1/4 | Middle won 0/3 | Top 35% | ||||
| Babs Kramer | Bottom 21% top 3 1/12 | Bottom 10% won 0/7 | Bottom 21% top 3 0/6 | Bottom 14% won 0/4 | Bottom 19% top 3 0/2 | |||||
| Lawyer Up | Top 36% top 3 4/12 | Top 22% won 0/7 | Middle top 3 1/6 | Bottom 20% won 0/3 | Bottom 24% | |||||
| Juicy Swag | Top 24% won 1/11 | Top 29% top 3 2/6 | Top 8% won 0/6 | Top 26% won 0/5 | Top 18% top 3 0/3 | |||||
| Golden Thunderbolt | Top 7% won 1/6 | Top 18% won 0/4 | Bottom 40% top 3 0/4 | Top 18% won 0/4 | Bottom 37% won 0/3 | Top 6% top 3 0/2 | ||||
| Patti Mayonnaise | Bottom 24% top 3 0/12 | Bottom 22% won 0/7 | ||||||||
| Power Bar Swindle | Bottom 10% top 3 0/12 | Bottom 3% top 3 0/6 | ||||||||
| Thunderbolt's Spirit | Bottom 22% won 0/6 | Bottom 10% top 3 0/4 | Middle won 1/4 | |||||||
| Can I Get a 14? | Top 39% | Bottom 21% | โ
Top 1% | Top 39% won 0/6 | Middle top 3 0/6 | Top 30% | โ
Top 1% top 3 0/3 | |||
| New Slang | Bottom 29% won 0/6 | Bottom 26% top 3 1/4 | Bottom 38% top 3 0/2 | |||||||
| Overland Thunderbolt | Bottom 29% won 0/6 | Bottom 32% won 0/4 | ||||||||
| Clara Clayton | Bottom 13% top 3 0/4 | Bottom 17% | ||||||||
| Dandy Pants | Middle top 3 1/4 | |||||||||
| Glistening Thunder | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).