Team report ยท Pro league ยท alpha

๐ŸElkins Racing๐Ÿ

Power 44.0 ยท #11 of 12 on Measure ยท Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.5/map2200m24 gate madnessavg 13% ยท 1.3/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate WTAavg 17% ยท 1.0/map1000m1v1avg 50% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map1800m24 gate madnessavg 13% ยท 1.0/map1600m4 gate WTAavg 25% ยท 1.0/map
Archer's Riddle
Top 36%
top 3 0/4
Bottom 22%
top 3 2/4
Top 29%
top 3 0/1
Middle
top 3 0/4
Bottom 39%
won 1/4
Jenny Was a Friend of Mine
โ˜…Top 13%
won 3/4
Middle
top 3 2/4
โ˜…Top 16%
top 3 0/1
Top 23%
top 3 0/4
โ˜…Top 1%
won 0/4
Going for 2
Top 26%
top 3 3/4
Top 36%
top 3 0/1
Middle
won 1/4
Bottom 36%
won 1/4
Middle
top 3 3/4
Top 29%
top 3 1/4
Archer's Iridium
Middle
top 3 1/4
Middle
top 3 0/1
Bottom 32%
won 2/4
Bottom 29%
won 0/3
Middle
top 3 1/3
Middle
top 3 0/4
Arc Raider
Middle
Top 35%
Jasper's Money
Bottom 40%
top 3 0/4
Bottom 35%
top 3 0/1
Bottom 30%
won 0/3
โ˜…Top 5%
top 3 2/4
Bottom 6%
top 3 0/4
Save the Clock Tower
Middle
top 3 2/4
Top 17%
โ˜…Top 33%
Top 22%
top 3 0/1
Middle
Middle
won 0/1
Bottom 37%
โ˜…Top 9%
top 3 3/4
Top 7%
Golden Thunderbolt
โ˜…Top 7%
won 3/4
Be Good
โ˜…Top 17%
top 3 0/4
Middle
Top 22%
top 3 0/1
Middle
won 0/1
Top 27%
top 3 0/1
Top 34%
top 3 0/4
Can I Get a 14?
Top 39%
top 3 0/1
Cyber Titan
Bottom 30%
top 3 1/2
Middle
top 3 0/2
Rare External
Middle
Bottom 32%
Middle
top 3 1/1
Top 40%
top 3 0/4
Open Your Eyes
Bottom 13%
Top 19%
top 3 0/4
The Golden Man
Top 37%
Rare Larry
Middle
Middle
top 3 0/1
Middle
top 3 0/4
Water Tower
Bottom 27%
top 3 0/1
Middle
top 3 0/4
Perseus Spirit
Bottom 28%
top 3 0/1
Bottom 29%
Memorable and Unique
Bottom 21%
Bottom 38%
Bottom 39%
New Slang
Top 26%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Archer's Riddle530.9ร— avg
Jenny Was a Friend of Mine431.0ร— avg
Going for 2371.4ร— avg
Archer's Iridium320.8ร— avg
Arc Raider311.1ร— avg
Jasper's Money300.6ร— avg
Save the Clock Tower301.7ร— avg
Golden Thunderbolt280.9ร— avg
Be Good260.5ร— avg
Can I Get a 14?251.4ร— avg
Cyber Titan170.6ร— avg
Rare External140.5ร— avg
Juicy Swag130.0ร— avg
Open Your Eyes120.7ร— avg
Lady Thunderbolt121.7ร— avg
The Golden Man121.5ร— avg
Rare Larry100.0ร— avg
Water Tower90.9ร— avg
Juicy Lady90.9ร— avg
Perseus Spirit91.8ร— avg
Memorable and Unique82.0ร— avg
New Slang70.5ร— avg
Quick Swag61.3ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%25%
31000m 1v1100%75%
42200m 6 gate madness100%25%
52000m 12 gate madness100%50%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%75%
91600m 1v1100%75%
101000m 6 gate madness100%75%
111400m 12 gate madness100%25%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%0%
142000m 6 gate WTA100%0%
151600m 1v1100%75%
161800m 6 gate madness100%50%
172000m 12 gate madness100%50%
182200m 24 gate madness100%0%
191800m 4 gate WTA100%50%
201800m 6 gate WTA100%25%
212000m 1v195%โ€”
221600m 6 gate madness91%75%
231000m 12 gate madness86%โ€”
241200m 24 gate madness86%75%
251400m 4 gate WTA77%67%
261600m 6 gate WTA68%33%
271400m 1v155%0%
281800m 6 gate madness45%50%
291800m 12 gate madness32%0%
302200m 24 gate madness27%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).