๐Elkins Racing๐
No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.5/map | 2200m24 gate madnessavg 13% ยท 1.3/map | 2000m4 gate WTAavg 25% ยท 1.0/map | 2200m6 gate WTAavg 17% ยท 1.0/map | 1000m1v1avg 50% ยท 1.0/map | 2200m6 gate madnessavg 50% ยท 1.0/map | 1800m24 gate madnessavg 13% ยท 1.0/map | 1600m4 gate WTAavg 25% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Archer's Riddle | Top 36% top 3 0/4 | Bottom 22% top 3 2/4 | Top 29% top 3 0/1 | Middle top 3 0/4 | Bottom 39% won 1/4 | |||||
| Jenny Was a Friend of Mine | โ
Top 13% won 3/4 | Middle top 3 2/4 | โ
Top 16% top 3 0/1 | Top 23% top 3 0/4 | โ
Top 1% won 0/4 | |||||
| Going for 2 | Top 26% top 3 3/4 | Top 36% top 3 0/1 | Middle won 1/4 | Bottom 36% won 1/4 | Middle top 3 3/4 | Top 29% top 3 1/4 | ||||
| Archer's Iridium | Middle top 3 1/4 | Middle top 3 0/1 | Bottom 32% won 2/4 | Bottom 29% won 0/3 | Middle top 3 1/3 | Middle top 3 0/4 | ||||
| Arc Raider | Middle | Top 35% | ||||||||
| Jasper's Money | Bottom 40% top 3 0/4 | Bottom 35% top 3 0/1 | Bottom 30% won 0/3 | โ
Top 5% top 3 2/4 | Bottom 6% top 3 0/4 | |||||
| Save the Clock Tower | Middle top 3 2/4 | Top 17% | โ
Top 33% | Top 22% top 3 0/1 | Middle | Middle won 0/1 | Bottom 37% | โ
Top 9% top 3 3/4 | Top 7% | |
| Golden Thunderbolt | โ
Top 7% won 3/4 | |||||||||
| Be Good | โ
Top 17% top 3 0/4 | Middle | Top 22% top 3 0/1 | Middle won 0/1 | Top 27% top 3 0/1 | Top 34% top 3 0/4 | ||||
| Can I Get a 14? | Top 39% top 3 0/1 | |||||||||
| Cyber Titan | Bottom 30% top 3 1/2 | Middle top 3 0/2 | ||||||||
| Rare External | Middle | Bottom 32% | Middle top 3 1/1 | Top 40% top 3 0/4 | ||||||
| Open Your Eyes | Bottom 13% | Top 19% top 3 0/4 | ||||||||
| The Golden Man | Top 37% | |||||||||
| Rare Larry | Middle | Middle top 3 0/1 | Middle top 3 0/4 | |||||||
| Water Tower | Bottom 27% top 3 0/1 | Middle top 3 0/4 | ||||||||
| Perseus Spirit | Bottom 28% top 3 0/1 | Bottom 29% | ||||||||
| Memorable and Unique | Bottom 21% | Bottom 38% | Bottom 39% | |||||||
| New Slang | Top 26% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).