Team report ยท Pro league ยท alpha

๐ŸElkins Racing๐Ÿ

Power 53.6 ยท #16 of 40 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 26% ยท 34th of 39 ยท 13 rounds
  • 2000m 4 gate WTA 33% ยท 30th of 37 ยท 12 rounds
  • 1000m 24 gate madness 33% ยท 26th of 37 ยท 12 rounds
Winning the most points
  • 1000m 1v1 83% ยท 3rd of 37 ยท 12 rounds
  • 2000m 1v1 81% ยท 3rd of 37 ยท 12 rounds
  • 2000m 12 gate madness 63% ยท 7th of 40 ยท 24 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Save the Clock Tower16352%
Walter White15551%
Be Good9252%
Marty McFly9152%
Alchemy8951%
Heads Will Roll8747%
New Slang5656%
The Golden Man5245%
Thundering Fire5147%
Lawyer Up4546%
Rare External4444%
Glistening Thunder4459%
Rare Larry4349%
April Ludgate4143%
Clara Clayton4056%
Perseus Spirit3549%
Memorable and Unique3148%
Pre Approved3053%
Babs Kramer3044%
Maureen Ponderosa2950%
Golden Thunderbolt2848%
Juicy Swag2659%
Jasper's Money2455%
Steel Storm2355%
Power Bar Swindle626%
Thunderbolt's Spirit543%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%50%
31000m 1v1100%83%
42200m 6 gate madness100%42%
52000m 12 gate madness100%63%
61800m 24 gate madness100%75%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%58%
91600m 1v1100%50%
101000m 6 gate madness100%58%
111400m 12 gate madness100%75%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%58%
151600m 1v1100%50%
161800m 6 gate madness100%42%
172000m 12 gate madness100%63%
182200m 24 gate madness99%26%
191800m 4 gate WTA99%63%
201800m 6 gate WTA98%64%
212000m 1v196%81%
221600m 6 gate madness90%64%
231000m 12 gate madness82%55%
241200m 24 gate madness77%36%
251400m 4 gate WTA68%33%
261600m 6 gate WTA58%33%
271400m 1v149%50%
281800m 6 gate madness38%42%
291800m 12 gate madness30%0%
302200m 24 gate madness19%26%
311800m 4 gate WTA11%63%
322200m 6 gate WTA11%50%
332000m 1v17%81%
341800m 6 gate madness7%42%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).