Team report · Pro league · alpha

🏁Elkins Racing🏁

Power 53.6 · #16 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 26% · 34th of 39 · 13 rounds
  • 2000m 4 gate WTA 33% · 30th of 37 · 12 rounds
  • 1000m 24 gate madness 33% · 26th of 37 · 12 rounds
Winning the most points
  • 1000m 1v1 83% · 3rd of 37 · 12 rounds
  • 2000m 1v1 81% · 3rd of 37 · 12 rounds
  • 2000m 12 gate madness 63% · 7th of 40 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🏁Elkins Racing🏁
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Save the Clock Tower
27%
top 3 5/20
54%
won 6/10
53%
top 3 2/11
15%
top 3 2/13
19%
won 1/9
29%
won 5/12
50%
won 9/12
52%
28%
26%
won 0/10
Walter White
26%
top 3 7/24
54%
53%
top 3 9/17
14%
top 3 2/13
18%
won 2/9
29%
won 2/12
48%
53%
26%
25%
won 3/12
Be Good
★29%
top 3 9/24
52%
won 0/1
53%
★15%
top 3 0/13
★19%
won 3/12
26%
★55%
48%
22%
★29%
won 1/2
Marty McFly
17%
47%
44%
9.7%
top 3 0/2
13%
22%
41%
53%
won 1/1
26%
top 3 2/6
18%
Alchemy
—
47%
46%
8.0%
top 3 1/7
11%
22%
—
51%
26%
top 3 3/12
—
Heads Will Roll
21%
top 3 4/20
55%
52%
top 3 6/15
9.6%
top 3 2/9
14%
25%
47%
—
26%
top 3 2/6
21%
New Slang
—
—
—
—
—
—
—
52%
won 9/11
21%
—
The Golden Man
19%
48%
—
12%
top 3 1/6
16%
—
41%
50%
26%
top 3 3/6
19%
Thundering Fire
23%
top 3 3/12
54%
★60%
10%
top 3 0/6
15%
won 1/4
★33%
48%
—
27%
top 3 2/6
23%
Lawyer Up
27%
top 3 3/8
51%
47%
12%
top 3 1/13
16%
23%
51%
50%
20%
26%
Rare External
24%
top 3 1/16
55%
49%
11%
top 3 3/13
15%
24%
48%
51%
★30%
24%
Glistening Thunder
—
★57%
won 5/12
60%
top 3 5/8
—
—
29%
—
—
28%
top 3 2/6
—
Rare Larry
24%
top 3 3/12
54%
48%
11%
top 3 2/13
15%
23%
48%
—
19%
24%
April Ludgate
—
47%
36%
8.0%
top 3 0/4
12%
17%
—
52%
25%
top 3 1/12
—
Clara Clayton
—
—
—
—
—
—
—
53%
18%
—
Perseus Spirit
25%
47%
38%
7.8%
top 3 0/6
11%
18%
49%
54%
22%
25%
Memorable and Unique
17%
50%
won 1/1
41%
9.0%
top 3 0/2
12%
20%
39%
48%
27%
top 3 3/6
18%
Pre Approved
19%
51%
49%
8.2%
top 3 0/7
13%
won 0/1
22%
44%
47%
25%
19%
Babs Kramer
17%
52%
53%
7.3%
top 3 0/7
12%
23%
48%
51%
15%
19%
Maureen Ponderosa
24%
49%
49%
7.2%
top 3 0/7
11%
24%
50%
53%
26%
24%
Golden Thunderbolt
—
53%
—
—
—
—
—
★54%
23%
top 3 1/6
—
Juicy Swag
—
45%
—
—
—
—
—
53%
26%
top 3 2/6
—
Jasper's Money
23%
top 3 2/8
49%
49%
8.6%
top 3 0/4
16%
won 0/4
20%
55%
—
—
25%
Steel Storm
—
49%
52%
8.4%
top 3 0/11
13%
25%
—
43%
—
—
Power Bar Swindle
—
—
41%
6.4%
9.9%
17%
—
—
—
—
Thunderbolt's Spirit
—
—
—
—
—
—
—
47%
17%
—

Cores in 1000m 12 gate madness

← all cores
🏁Elkins Racing🏁

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%50%
31000m 1v1100%83%
42200m 6 gate madness100%42%
52000m 12 gate madness100%63%
61800m 24 gate madness100%75%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%58%
91600m 1v1100%50%
101000m 6 gate madness100%58%
111400m 12 gate madness100%75%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%58%
151600m 1v1100%50%
161800m 6 gate madness100%42%
172000m 12 gate madness100%63%
182200m 24 gate madness99%26%
191800m 4 gate WTA99%63%
201800m 6 gate WTA98%64%
212000m 1v196%81%
221600m 6 gate madness90%64%
231000m 12 gate madness82%55%
241200m 24 gate madness77%36%
251400m 4 gate WTA68%33%
261600m 6 gate WTA58%33%
271400m 1v149%50%
281800m 6 gate madness38%42%
291800m 12 gate madness30%0%
302200m 24 gate madness19%26%
311800m 4 gate WTA11%63%
322200m 6 gate WTA11%50%
332000m 1v17%81%
341800m 6 gate madness7%42%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).