Team report ยท all teams ยท alpha

๐ŸElkins Racing๐Ÿ

Power 51.8 ยท #17 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 19% ยท 21st of 26 ยท 6 rounds
  • 1800m 6 gate madness 38% ยท 18th of 27 ยท 7 rounds
  • 2200m 6 gate WTA 39% ยท 17th of 26 ยท 6 rounds
Winning the most points
  • 2000m 12 gate madness 60% ยท 9th of 29 ยท 10 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Save the Clock Tower7552%
Walter White6950%
Alchemy4350%
Marty McFly4253%
Rare External3459%
Be Good3150%
Pre Approved3044%
Babs Kramer2549%
Rare Larry2545%
Maureen Ponderosa2447%
Golden Thunderbolt2440%
Clara Clayton1959%
The Golden Man1954%
Heads Will Roll1752%
Memorable and Unique1568%
April Ludgate1456%
New Slang1447%
Lawyer Up1161%
Steel Storm1149%
Yes Man955%
Perseus Spirit950%
Power Bar Swindle636%
Thunderbolt's Spirit468%
Dandy Pants20%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%39%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%60%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%40%
91600m 1v1100%50%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%40%
151600m 1v1100%50%
161800m 6 gate madness100%38%
172000m 12 gate madness100%60%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%41%
201800m 6 gate WTA95%20%
212000m 1v192%40%
221600m 6 gate madness86%50%
231000m 12 gate madness78%100%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%67%
271400m 1v140%0%
281800m 6 gate madness33%38%
291800m 12 gate madness26%100%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%41%
322200m 6 gate WTA10%39%
332000m 1v15%40%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).