๐Elkins Racing๐
- 2200m 24 gate madness 19% ยท 21st of 26 ยท 6 rounds
- 1800m 6 gate madness 38% ยท 18th of 27 ยท 7 rounds
- 2200m 6 gate WTA 39% ยท 17th of 26 ยท 6 rounds
- 2000m 12 gate madness 60% ยท 9th of 29 ยท 10 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.4/map | 2200m24 gate madnessavg 13% ยท 1.2/map | 2200m6 gate WTAavg 17% ยท 1.1/map | 1800m4 gate WTAavg 25% ยท 1.1/map | 1000m1v1avg 50% ยท 1.0/map | 1400m12 gate madnessavg 25% ยท 1.0/map | 2000m4 gate WTAavg 25% ยท 1.0/map | 2200m6 gate madnessavg 50% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Save the Clock Tower | Middle top 3 3/10 | โ
Top 17% | โ
Top 33% top 3 4/7 | Top 22% top 3 1/6 | Middle won 1/6 | Top 24% won 1/6 | Middle won 0/5 | Bottom 37% top 3 3/5 | ||
| Walter White | Middle top 3 4/10 | Top 38% top 3 2/7 | Top 26% top 3 1/6 | Bottom 37% won 0/6 | โ
Top 18% won 2/6 | Bottom 33% won 2/5 | Bottom 25% top 3 2/5 | |||
| Alchemy | Bottom 30% top 3 0/6 | Middle top 3 0/5 | ||||||||
| Marty McFly | Middle | Top 21% won 1/5 | Middle top 3 3/5 | |||||||
| Rare External | Middle top 3 6/10 | Bottom 32% top 3 4/6 | Middle top 3 1/6 | |||||||
| Be Good | โ
Top 17% top 3 1/10 | Middle won 1/5 | โ
Top 22% top 3 1/6 | Middle | โ
Top 27% | |||||
| Pre Approved | Bottom 32% top 3 0/6 | Bottom 13% won 1/6 | ||||||||
| Babs Kramer | Bottom 21% top 3 0/6 | Bottom 27% top 3 4/5 | ||||||||
| Rare Larry | Middle top 3 3/10 | Middle top 3 0/6 | ||||||||
| Maureen Ponderosa | Bottom 20% top 3 0/6 | |||||||||
| Golden Thunderbolt | โ
Top 7% | Bottom 33% top 3 0/5 | ||||||||
| The Golden Man | Top 37% | Top 37% top 3 2/5 | ||||||||
| Heads Will Roll | Bottom 31% top 3 0/6 | Middle top 3 0/1 | Middle top 3 0/3 | Middle | Bottom 19% | |||||
| Memorable and Unique | Bottom 21% won 4/5 | Bottom 38% | โ
Top 31% top 3 2/5 | |||||||
| April Ludgate | Bottom 30% | Middle top 3 3/5 | ||||||||
| New Slang | Top 26% | |||||||||
| Lawyer Up | Top 38% | Top 36% top 3 2/6 | ||||||||
| Steel Storm | Bottom 33% top 3 0/6 | |||||||||
| Yes Man | Bottom 25% top 3 0/4 | Bottom 18% top 3 0/3 | ||||||||
| Perseus Spirit | Bottom 28% | |||||||||
| Power Bar Swindle | Bottom 10% |
Cores in 2200m 24 gate madness
โ all cores- Be Goodtop 3 1 of 6 (avg 13%) ยท league rank Top 22% (15%)
- Save the Clock Towertop 3 1 of 6 (avg 13%) ยท league rank Top 22% (15%)
- Walter Whitetop 3 1 of 6 (avg 13%) ยท league rank Top 26% (14%)
- Lawyer Uptop 3 2 of 6 (avg 13%) ยท league rank Top 36% (12%)
- Rare Larrytop 3 0 of 6 (avg 13%) ยท league rank Middle (11%)
- Rare Externaltop 3 1 of 6 (avg 13%) ยท league rank Middle (11%)
- Heads Will Rolltop 3 0 of 3 (avg 13%) ยท league rank Middle (9.6%)
- Steel Stormtop 3 0 of 6 (avg 13%) ยท league rank Bottom 33% (8.4%)
- Pre Approvedtop 3 0 of 6 (avg 13%) ยท league rank Bottom 32% (8.2%)
- Alchemytop 3 0 of 6 (avg 13%) ยท league rank Bottom 30% (8.0%)
- Babs Kramertop 3 0 of 6 (avg 13%) ยท league rank Bottom 21% (7.3%)
- Maureen Ponderosatop 3 0 of 6 (avg 13%) ยท league rank Bottom 20% (7.2%)
- Yes Mantop 3 0 of 3 (avg 13%) ยท league rank Bottom 18% (7.1%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).