Team report ยท all teams ยท alpha

๐ŸElkins Racing๐Ÿ

Power 51.8 ยท #17 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 19% ยท 21st of 26 ยท 6 rounds
  • 1800m 6 gate madness 38% ยท 18th of 27 ยท 7 rounds
  • 2200m 6 gate WTA 39% ยท 17th of 26 ยท 6 rounds
Winning the most points
  • 2000m 12 gate madness 60% ยท 9th of 29 ยท 10 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map
Save the Clock Tower
Middle
top 3 3/10
โ˜…Top 17%
โ˜…Top 33%
top 3 4/7
Top 22%
top 3 1/6
Middle
won 1/6
Top 24%
won 1/6
Middle
won 0/5
Bottom 37%
top 3 3/5
Walter White
Middle
top 3 4/10
Top 38%
top 3 2/7
Top 26%
top 3 1/6
Bottom 37%
won 0/6
โ˜…Top 18%
won 2/6
Bottom 33%
won 2/5
Bottom 25%
top 3 2/5
Alchemy
Bottom 30%
top 3 0/6
Middle
top 3 0/5
Marty McFly
Middle
Top 21%
won 1/5
Middle
top 3 3/5
Rare External
Middle
top 3 6/10
Bottom 32%
top 3 4/6
Middle
top 3 1/6
Be Good
โ˜…Top 17%
top 3 1/10
Middle
won 1/5
โ˜…Top 22%
top 3 1/6
Middle
โ˜…Top 27%
Pre Approved
Bottom 32%
top 3 0/6
Bottom 13%
won 1/6
Babs Kramer
Bottom 21%
top 3 0/6
Bottom 27%
top 3 4/5
Rare Larry
Middle
top 3 3/10
Middle
top 3 0/6
Maureen Ponderosa
Bottom 20%
top 3 0/6
Golden Thunderbolt
โ˜…Top 7%
Bottom 33%
top 3 0/5
The Golden Man
Top 37%
Top 37%
top 3 2/5
Heads Will Roll
Bottom 31%
top 3 0/6
Middle
top 3 0/1
Middle
top 3 0/3
Middle
Bottom 19%
Memorable and Unique
Bottom 21%
won 4/5
Bottom 38%
โ˜…Top 31%
top 3 2/5
April Ludgate
Bottom 30%
Middle
top 3 3/5
New Slang
Top 26%
Lawyer Up
Top 38%
Top 36%
top 3 2/6
Steel Storm
Bottom 33%
top 3 0/6
Yes Man
Bottom 25%
top 3 0/4
Bottom 18%
top 3 0/3
Perseus Spirit
Bottom 28%
Power Bar Swindle
Bottom 10%

Cores in 2200m 24 gate madness

โ† all cores
๐ŸElkins Racing๐Ÿ
  • Be Goodtop 3 1 of 6 (avg 13%) ยท league rank Top 22% (15%)
  • Save the Clock Towertop 3 1 of 6 (avg 13%) ยท league rank Top 22% (15%)
  • Walter Whitetop 3 1 of 6 (avg 13%) ยท league rank Top 26% (14%)
  • Lawyer Uptop 3 2 of 6 (avg 13%) ยท league rank Top 36% (12%)
  • Rare Larrytop 3 0 of 6 (avg 13%) ยท league rank Middle (11%)
  • Rare Externaltop 3 1 of 6 (avg 13%) ยท league rank Middle (11%)
  • Heads Will Rolltop 3 0 of 3 (avg 13%) ยท league rank Middle (9.6%)
  • Steel Stormtop 3 0 of 6 (avg 13%) ยท league rank Bottom 33% (8.4%)
  • Pre Approvedtop 3 0 of 6 (avg 13%) ยท league rank Bottom 32% (8.2%)
  • Alchemytop 3 0 of 6 (avg 13%) ยท league rank Bottom 30% (8.0%)
  • Babs Kramertop 3 0 of 6 (avg 13%) ยท league rank Bottom 21% (7.3%)
  • Maureen Ponderosatop 3 0 of 6 (avg 13%) ยท league rank Bottom 20% (7.2%)
  • Yes Mantop 3 0 of 3 (avg 13%) ยท league rank Bottom 18% (7.1%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%39%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%60%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%40%
91600m 1v1100%50%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%40%
151600m 1v1100%50%
161800m 6 gate madness100%38%
172000m 12 gate madness100%60%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%41%
201800m 6 gate WTA95%20%
212000m 1v192%40%
221600m 6 gate madness86%50%
231000m 12 gate madness78%100%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%67%
271400m 1v140%0%
281800m 6 gate madness33%38%
291800m 12 gate madness26%100%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%41%
322200m 6 gate WTA10%39%
332000m 1v15%40%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).