Team report · all teams · alpha

🏁Elkins Racing🏁

Power 51.8 · #17 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 19% · 21st of 26 · 6 rounds
  • 1800m 6 gate madness 38% · 18th of 27 · 7 rounds
  • 2200m 6 gate WTA 39% · 17th of 26 · 6 rounds
Winning the most points
  • 2000m 12 gate madness 60% · 9th of 29 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🏁Elkins Racing🏁
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Save the Clock Tower
27%
top 3 3/10
54%
53%
top 3 4/7
15%
top 3 1/6
19%
won 1/6
29%
won 1/6
52%
28%
26%
won 0/5
52%
top 3 3/5
Walter White
26%
top 3 4/10
54%
53%
top 3 2/7
14%
top 3 1/6
18%
won 0/6
★29%
won 2/6
53%
26%
25%
won 2/5
49%
top 3 2/5
Alchemy
—
47%
46%
8.0%
top 3 0/6
11%
22%
51%
26%
top 3 0/5
—
39%
Marty McFly
17%
47%
44%
9.7%
13%
22%
53%
won 1/5
26%
top 3 3/5
18%
41%
Rare External
24%
top 3 6/10
55%
49%
top 3 4/6
11%
top 3 1/6
15%
24%
51%
★30%
24%
46%
Be Good
★29%
top 3 1/10
52%
won 1/5
53%
★15%
top 3 1/6
★19%
26%
48%
22%
★29%
★57%
Pre Approved
19%
51%
49%
8.2%
top 3 0/6
13%
won 1/6
22%
47%
25%
19%
46%
Babs Kramer
17%
52%
53%
7.3%
top 3 0/6
12%
23%
51%
15%
19%
49%
top 3 4/5
Rare Larry
24%
top 3 3/10
54%
48%
11%
top 3 0/6
15%
23%
—
19%
24%
47%
Maureen Ponderosa
24%
49%
49%
7.2%
top 3 0/6
11%
24%
53%
26%
24%
39%
Golden Thunderbolt
—
53%
—
—
—
—
★54%
23%
top 3 0/5
—
—
Clara Clayton
—
—
—
—
—
—
53%
18%
—
—
The Golden Man
19%
48%
—
12%
16%
—
50%
26%
top 3 2/5
19%
49%
Heads Will Roll
21%
top 3 0/6
★55%
52%
top 3 0/1
9.6%
top 3 0/3
14%
25%
—
26%
21%
46%
Memorable and Unique
17%
50%
won 4/5
41%
9.0%
12%
20%
48%
27%
top 3 2/5
18%
38%
April Ludgate
—
47%
36%
8.0%
12%
17%
52%
25%
top 3 3/5
—
41%
New Slang
—
—
—
—
—
—
52%
21%
—
—
Lawyer Up
27%
51%
47%
12%
top 3 2/6
16%
23%
50%
20%
26%
49%
Steel Storm
—
49%
52%
8.4%
top 3 0/6
13%
25%
43%
—
—
45%
Yes Man
19%
top 3 0/4
—
★57%
7.1%
top 3 0/3
12%
26%
—
—
21%
48%
Perseus Spirit
25%
47%
38%
7.8%
11%
18%
54%
22%
25%
39%
Power Bar Swindle
—
—
41%
6.4%
9.9%
17%
—
—
—
41%
Thunderbolt's Spirit
—
—
—
—
—
—
47%
17%
—
—
Dandy Pants
—
—
—
—
—
—
—
27%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Save the Clock Tower751.0× avg
Walter White691.2× avg
Alchemy431.5× avg
Marty McFly421.2× avg
Rare External341.6× avg
Be Good310.4× avg
Pre Approved300.5× avg
Babs Kramer251.0× avg
Rare Larry251.2× avg
Maureen Ponderosa241.3× avg
Golden Thunderbolt240.0× avg
Clara Clayton190.8× avg
The Golden Man191.9× avg
Heads Will Roll170.3× avg
Memorable and Unique151.8× avg
April Ludgate141.3× avg
New Slang140.4× avg
Lawyer Up111.5× avg
Steel Storm110.0× avg
Yes Man90.0× avg
Perseus Spirit90.9× avg
Power Bar Swindle60.0× avg
Thunderbolt's Spirit42.0× avg
Dandy Pants20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%39%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%60%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%40%
91600m 1v1100%50%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%40%
151600m 1v1100%50%
161800m 6 gate madness100%38%
172000m 12 gate madness100%60%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%41%
201800m 6 gate WTA95%20%
212000m 1v192%40%
221600m 6 gate madness86%50%
231000m 12 gate madness78%100%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%67%
271400m 1v140%0%
281800m 6 gate madness33%38%
291800m 12 gate madness26%100%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%41%
322200m 6 gate WTA10%39%
332000m 1v15%40%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).