- 2200m 24 gate madness 19% · 21st of 26 · 6 rounds
- 1800m 6 gate madness 38% · 18th of 27 · 7 rounds
- 2200m 6 gate WTA 39% · 17th of 26 · 6 rounds
- 2000m 12 gate madness 60% · 9th of 29 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Save the Clock Tower | 27% top 3 3/10 | 54% | 53% top 3 4/7 | 15% top 3 1/6 | 19% won 1/6 | 29% won 1/6 | 52% | 28% | 26% won 0/5 | 52% top 3 3/5 |
| Walter White | 26% top 3 4/10 | 54% | 53% top 3 2/7 | 14% top 3 1/6 | 18% won 0/6 | ★29% won 2/6 | 53% | 26% | 25% won 2/5 | 49% top 3 2/5 |
| Alchemy | — | 47% | 46% | 8.0% top 3 0/6 | 11% | 22% | 51% | 26% top 3 0/5 | — | 39% |
| Marty McFly | 17% | 47% | 44% | 9.7% | 13% | 22% | 53% won 1/5 | 26% top 3 3/5 | 18% | 41% |
| Rare External | 24% top 3 6/10 | 55% | 49% top 3 4/6 | 11% top 3 1/6 | 15% | 24% | 51% | ★30% | 24% | 46% |
| Be Good | ★29% top 3 1/10 | 52% won 1/5 | 53% | ★15% top 3 1/6 | ★19% | 26% | 48% | 22% | ★29% | ★57% |
| Pre Approved | 19% | 51% | 49% | 8.2% top 3 0/6 | 13% won 1/6 | 22% | 47% | 25% | 19% | 46% |
| Babs Kramer | 17% | 52% | 53% | 7.3% top 3 0/6 | 12% | 23% | 51% | 15% | 19% | 49% top 3 4/5 |
| Rare Larry | 24% top 3 3/10 | 54% | 48% | 11% top 3 0/6 | 15% | 23% | — | 19% | 24% | 47% |
| Maureen Ponderosa | 24% | 49% | 49% | 7.2% top 3 0/6 | 11% | 24% | 53% | 26% | 24% | 39% |
| Golden Thunderbolt | — | 53% | — | — | — | — | ★54% | 23% top 3 0/5 | — | — |
| Clara Clayton | — | — | — | — | — | — | 53% | 18% | — | — |
| The Golden Man | 19% | 48% | — | 12% | 16% | — | 50% | 26% top 3 2/5 | 19% | 49% |
| Heads Will Roll | 21% top 3 0/6 | ★55% | 52% top 3 0/1 | 9.6% top 3 0/3 | 14% | 25% | — | 26% | 21% | 46% |
| Memorable and Unique | 17% | 50% won 4/5 | 41% | 9.0% | 12% | 20% | 48% | 27% top 3 2/5 | 18% | 38% |
| April Ludgate | — | 47% | 36% | 8.0% | 12% | 17% | 52% | 25% top 3 3/5 | — | 41% |
| New Slang | — | — | — | — | — | — | 52% | 21% | — | — |
| Lawyer Up | 27% | 51% | 47% | 12% top 3 2/6 | 16% | 23% | 50% | 20% | 26% | 49% |
| Steel Storm | — | 49% | 52% | 8.4% top 3 0/6 | 13% | 25% | 43% | — | — | 45% |
| Yes Man | 19% top 3 0/4 | — | ★57% | 7.1% top 3 0/3 | 12% | 26% | — | — | 21% | 48% |
| Perseus Spirit | 25% | 47% | 38% | 7.8% | 11% | 18% | 54% | 22% | 25% | 39% |
| Power Bar Swindle | — | — | 41% | 6.4% | 9.9% | 17% | — | — | — | 41% |
| Thunderbolt's Spirit | — | — | — | — | — | — | 47% | 17% | — | — |
| Dandy Pants | — | — | — | — | — | — | — | 27% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).