Compare with
Losing the most points
- 2200m 24 gate madness 19% · 21st of 26 · 6 rounds
- 1800m 6 gate madness 38% · 18th of 27 · 7 rounds
- 2200m 6 gate WTA 39% · 17th of 26 · 6 rounds
Winning the most points
- 2000m 12 gate madness 60% · 9th of 29 · 10 rounds
Maps, best to worst
Strongest cores
- The Golden Man1.9× avg · 19 races
- Memorable and Unique1.8× avg · 15 races
- Rare External1.6× avg · 34 races
Cores that need work
- Golden Thunderbolt0.0× avg · 24 races
- Steel Storm0.0× avg · 11 races
- Heads Will Roll0.3× avg · 17 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).