Team report ยท all teams ยท alpha

๐ŸElkins Racing๐Ÿ

Power 51.8 ยท #17 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 19% ยท 21st of 26 ยท 6 rounds
  • 1800m 6 gate madness 38% ยท 18th of 27 ยท 7 rounds
  • 2200m 6 gate WTA 39% ยท 17th of 26 ยท 6 rounds
Winning the most points
  • 2000m 12 gate madness 60% ยท 9th of 29 ยท 10 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Save the Clock Tower751.0ร— avg
Walter White691.2ร— avg
Alchemy431.5ร— avg
Marty McFly421.2ร— avg
Rare External341.6ร— avg
Be Good310.4ร— avg
Pre Approved300.5ร— avg
Babs Kramer251.0ร— avg
Rare Larry251.2ร— avg
Maureen Ponderosa241.3ร— avg
Golden Thunderbolt240.0ร— avg
Clara Clayton190.8ร— avg
The Golden Man191.9ร— avg
Heads Will Roll170.3ร— avg
Memorable and Unique151.8ร— avg
April Ludgate141.3ร— avg
New Slang140.4ร— avg
Lawyer Up111.5ร— avg
Steel Storm110.0ร— avg
Yes Man90.0ร— avg
Perseus Spirit90.9ร— avg
Power Bar Swindle60.0ร— avg
Thunderbolt's Spirit42.0ร— avg
Dandy Pants20.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%39%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%60%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%40%
91600m 1v1100%50%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%40%
151600m 1v1100%50%
161800m 6 gate madness100%38%
172000m 12 gate madness100%60%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%41%
201800m 6 gate WTA95%20%
212000m 1v192%40%
221600m 6 gate madness86%50%
231000m 12 gate madness78%100%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%67%
271400m 1v140%0%
281800m 6 gate madness33%38%
291800m 12 gate madness26%100%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%41%
322200m 6 gate WTA10%39%
332000m 1v15%40%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).