Team report ยท all teams ยท alpha

๐ŸElkins Racing๐Ÿ

Power 51.8 ยท #17 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 19% ยท 21st of 26 ยท 6 rounds
  • 1800m 6 gate madness 38% ยท 18th of 27 ยท 7 rounds
  • 2200m 6 gate WTA 39% ยท 17th of 26 ยท 6 rounds
Winning the most points
  • 2000m 12 gate madness 60% ยท 9th of 29 ยท 10 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map
Save the Clock Tower
Top 29%
top 3 3/10
Top 9%
Top 21%
top 3 4/7
Top 21%
top 3 1/6
Top 23%
won 1/6
Top 10%
won 1/6
Top 24%
Top 18%
Top 30%
won 0/5
Top 35%
top 3 3/5
Walter White
Top 34%
top 3 4/10
Top 6%
Top 24%
top 3 2/7
Top 24%
top 3 1/6
Top 29%
won 0/6
โ˜…Top 9%
won 2/6
Top 14%
Top 30%
Top 37%
won 2/5
Middle
top 3 2/5
Alchemy
โ€”
Bottom 22%
Bottom 30%
Bottom 30%
top 3 0/6
Bottom 24%
Middle
Top 32%
Top 32%
top 3 0/5
โ€”
Bottom 16%
Marty McFly
Bottom 17%
Bottom 25%
Bottom 22%
Middle
Bottom 38%
Middle
Top 13%
won 1/5
Top 31%
top 3 3/5
Bottom 15%
Bottom 21%
Rare External
Middle
top 3 6/10
Top 6%
Middle
top 3 4/6
Middle
top 3 1/6
Middle
Middle
Top 31%
โ˜…Top 7%
Middle
Middle
Be Good
โ˜…Top 12%
top 3 1/10
Top 29%
won 1/5
Top 21%
โ˜…Top 20%
top 3 1/6
โ˜…Top 17%
Top 26%
Bottom 35%
Middle
โ˜…Top 12%
โ˜…Top 12%
Pre Approved
Bottom 27%
Top 32%
Middle
Bottom 32%
top 3 0/6
Bottom 33%
won 1/6
Bottom 36%
Bottom 27%
Middle
Bottom 27%
Middle
Babs Kramer
Bottom 17%
Top 24%
Top 22%
Bottom 22%
top 3 0/6
Bottom 30%
Middle
Top 31%
Bottom 3%
Bottom 24%
Middle
top 3 4/5
Rare Larry
Middle
top 3 3/10
Top 12%
Bottom 40%
Middle
top 3 0/6
Middle
Middle
โ€”
Bottom 20%
Middle
Middle
Maureen Ponderosa
Middle
Middle
Middle
Bottom 20%
top 3 0/6
Bottom 17%
Middle
Top 13%
Top 33%
Middle
Bottom 15%
Golden Thunderbolt
โ€”
Top 17%
โ€”
โ€”
โ€”
โ€”
โ˜…Top 6%
Middle
top 3 0/5
โ€”
โ€”
Clara Clayton
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 13%
Bottom 14%
โ€”
โ€”
The Golden Man
Bottom 29%
Bottom 32%
โ€”
Top 35%
Top 39%
โ€”
Middle
Top 29%
top 3 2/5
Bottom 24%
Middle
Heads Will Roll
Middle
top 3 0/6
โ˜…Top 3%
Top 26%
top 3 0/1
Middle
top 3 0/3
Middle
Top 39%
โ€”
Top 32%
Bottom 39%
Middle
Memorable and Unique
Bottom 21%
Middle
won 4/5
Bottom 13%
Bottom 39%
Bottom 30%
Bottom 22%
Bottom 38%
Top 24%
top 3 2/5
Bottom 16%
Bottom 15%
April Ludgate
โ€”
Bottom 23%
Bottom 3%
Bottom 30%
Bottom 26%
Bottom 7%
Top 24%
Top 39%
top 3 3/5
โ€”
Bottom 23%
New Slang
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 15%
Bottom 30%
โ€”
โ€”
Lawyer Up
Top 26%
Top 37%
Bottom 37%
Top 34%
top 3 2/6
Top 38%
Middle
Middle
Bottom 27%
Top 27%
Middle
Steel Storm
โ€”
Middle
Top 29%
Bottom 33%
top 3 0/6
Bottom 33%
Middle
Bottom 6%
โ€”
โ€”
Bottom 38%
Yes Man
Bottom 33%
top 3 0/4
โ€”
โ˜…Top 5%
Bottom 18%
top 3 0/3
Bottom 25%
Top 27%
โ€”
โ€”
Bottom 38%
Middle
Perseus Spirit
Top 36%
Bottom 23%
Bottom 6%
Bottom 28%
Bottom 23%
Bottom 12%
Top 7%
Bottom 38%
Top 38%
Bottom 17%
Power Bar Swindle
โ€”
โ€”
Bottom 12%
Bottom 10%
Bottom 12%
Bottom 6%
โ€”
โ€”
โ€”
Bottom 22%
Thunderbolt's Spirit
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Bottom 29%
Bottom 9%
โ€”
โ€”
Dandy Pants
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 27%
โ€”
โ€”

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Save the Clock Tower751.0ร— avg
Walter White691.2ร— avg
Alchemy431.5ร— avg
Marty McFly421.2ร— avg
Rare External341.6ร— avg
Be Good310.4ร— avg
Pre Approved300.5ร— avg
Babs Kramer251.0ร— avg
Rare Larry251.2ร— avg
Maureen Ponderosa241.3ร— avg
Golden Thunderbolt240.0ร— avg
Clara Clayton190.8ร— avg
The Golden Man191.9ร— avg
Heads Will Roll170.3ร— avg
Memorable and Unique151.8ร— avg
April Ludgate141.3ร— avg
New Slang140.4ร— avg
Lawyer Up111.5ร— avg
Steel Storm110.0ร— avg
Yes Man90.0ร— avg
Perseus Spirit90.9ร— avg
Power Bar Swindle60.0ร— avg
Thunderbolt's Spirit42.0ร— avg
Dandy Pants20.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%39%
31000m 1v1100%20%
42200m 6 gate madness100%60%
52000m 12 gate madness100%60%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%40%
91600m 1v1100%50%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%40%
151600m 1v1100%50%
161800m 6 gate madness100%38%
172000m 12 gate madness100%60%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%41%
201800m 6 gate WTA95%20%
212000m 1v192%40%
221600m 6 gate madness86%50%
231000m 12 gate madness78%100%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%67%
271400m 1v140%0%
281800m 6 gate madness33%38%
291800m 12 gate madness26%100%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%41%
322200m 6 gate WTA10%39%
332000m 1v15%40%
341800m 6 gate madness5%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).