Team report ยท Pro league ยท alpha

๐ŸElkins Racing๐Ÿ

Power 47.1 ยท #10 of 12 on Glory ยท Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 32% ยท 9th of 11 ยท 11 rounds
  • 1800m 4 gate WTA 25% ยท 11th of 11 ยท 8 rounds
  • 2000m 6 gate WTA 41% ยท 9th of 11 ยท 12 rounds
Winning the most points
  • 1400m 6 gate WTA 75% ยท 1st of 11 ยท 8 rounds
  • 2200m 16 gate WTA 63% ยท 4th of 11 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core1600m24 gate WTAavg 4.2% ยท 3.6/map2000m6 gate WTAavg 17% ยท 2.9/map1200m6 gate WTAavg 17% ยท 2.2/map1000m4 gate WTAavg 25% ยท 2.0/map1400m16 gate WTAavg 6.3% ยท 2.0/map2200m16 gate WTAavg 6.3% ยท 2.0/map1800m4 gate WTAavg 25% ยท 1.9/map2200m4 gate WTAavg 25% ยท 1.8/map1400m6 gate WTAavg 17% ยท 1.7/map1400m4 gate WTAavg 25% ยท 1.4/map
Save the Clock Tower
Top 4%
won 0/11
Middle
won 0/6
Top 20%
won 0/4
Top 30%
won 1/8
Top 24%
won 1/8
Middle
won 0/2
Top 28%
won 0/2
Top 36%
won 0/2
Be Good
Bottom 32%
won 1/11
โ˜…Top 31%
won 1/12
Top 34%
won 1/8
Archer's Riddle
Top 35%
won 0/8
Top 28%
won 0/3
Top 35%
won 0/6
Going for 2
Middle
won 1/8
Top 34%
won 3/9
Middle
won 1/8
Bottom 38%
won 2/6
Arc Raider
โ˜…Top 13%
Top 17%
won 0/3
โ˜…Top 6%
won 0/3
Top 15%
won 2/6
Top 22%
won 2/5
Rare External
Top 13%
won 1/11
Middle
won 0/8
Memorable and Unique
Top 29%
won 0/11
Top 23%
won 0/4
Bottom 34%
Can I Get a 14?
Top 39%
won 0/5
Middle
won 1/4
Jasper's Money
Bottom 14%
won 0/3
Bottom 30%
Bottom 23%
won 0/8
Middle
won 1/8
Golden Thunderbolt
Top 19%
โ˜…Top 5%
won 0/2
Bottom 34%
won 0/3
Bottom 24%
won 0/6
Jenny Was a Friend of Mine
โ˜…Top 1%
won 0/8
โ˜…Top 18%
won 2/6
Middle
won 0/2
Cyber Titan
Top 17%
won 1/6
Bottom 25%
won 1/4
โ˜…Top 1%
won 2/4
โ˜…Top 1%
won 0/4
Perseus Spirit
Middle
won 0/11
Bottom 21%
The Golden Man
Middle
won 0/3
Top 40%
Top 24%
won 0/4
Juicy Swag
Bottom 14%
won 0/3
Top 31%
won 0/1
Rare Larry
Top 30%
won 0/11
Middle
won 0/2
Quick Swag
Top 11%
won 0/8
Archer's Iridium
Middle
won 0/6
Middle
won 0/6
Water Tower
Bottom 37%
won 0/8
Thundering Fire
Middle
won 0/3
Bottom 34%
won 1/3
Bottom 39%
won 0/2
Bottom 20%
Marty McFly
Top 19%
Top 16%
won 0/1
Top 30%
Middle
won 1/2
Middle
Alchemy
Middle
Top 20%
Middle
won 0/1
Middle
Middle
Middle
won 0/2
Walter White
Top 2%
won 0/3
Middle
Top 39%
won 0/1
Top 30%
โ˜…Top 18%
won 0/2
Bottom 30%
Lawyer Up
Top 40%
Middle
Bottom 27%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Save the Clock Tower620.3ร— avg
Be Good470.8ร— avg
Archer's Riddle440.4ร— avg
Going for 2391.7ร— avg
Arc Raider381.2ร— avg
Rare External351.1ร— avg
Memorable and Unique340.0ร— avg
Can I Get a 14?322.5ร— avg
Jasper's Money310.3ร— avg
Golden Thunderbolt310.3ร— avg
Jenny Was a Friend of Mine311.5ร— avg
Cyber Titan301.1ร— avg
Perseus Spirit290.0ร— avg
The Golden Man242.7ร— avg
Juicy Swag231.3ร— avg
Rare Larry231.9ร— avg
Quick Swag221.0ร— avg
Open Your Eyes210.0ร— avg
Archer's Iridium210.0ร— avg
Water Tower200.0ร— avg
Juicy Lady151.5ร— avg
Thundering Fire121.0ร— avg
Marty McFly102.6ร— avg
Alchemy100.0ร— avg
Walter White102.2ร— avg
Lady Thunderbolt100.0ร— avg
Elixir80.0ร— avg
Swarley80.0ร— avg
Titanic Gail70.0ร— avg
Wedding Present50.0ร— avg
Lawyer Up20.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%25%
21200m 6 gate WTA100%โ€”
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%32%
51800m 4 gate WTA100%25%
62000m 6 gate WTA100%41%
72200m 16 gate WTA100%63%
81200m 24 gate WTA100%75%
92200m 4 gate WTA100%36%
102000m 6 gate WTA100%41%
112200m 16 gate WTA100%63%
121600m 24 gate WTA100%32%
131400m 4 gate WTA100%39%
141400m 6 gate WTA100%75%
151000m 16 gate WTA100%75%
161400m 24 gate WTA100%25%
171000m 4 gate WTA100%25%
181200m 6 gate WTA100%โ€”
191400m 16 gate WTA100%25%
201600m 24 gate WTA96%32%
211800m 4 gate WTA91%25%
222000m 6 gate WTA91%41%
231600m 16 gate WTA91%75%
241800m 24 gate WTA83%25%
252200m 4 gate WTA78%36%
261400m 6 gate WTA74%75%
271800m 16 gate WTA70%50%
281600m 24 gate WTA57%32%
291400m 4 gate WTA39%39%
301200m 6 gate WTA17%โ€”
311000m 16 gate WTA9%75%
322200m 24 gate WTA9%โ€”

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).