๐Elkins Racing๐
- 1600m 24 gate WTA 32% ยท 9th of 11 ยท 11 rounds
- 1800m 4 gate WTA 25% ยท 11th of 11 ยท 8 rounds
- 2000m 6 gate WTA 41% ยท 9th of 11 ยท 12 rounds
- 1400m 6 gate WTA 75% ยท 1st of 11 ยท 8 rounds
- 2200m 16 gate WTA 63% ยท 4th of 11 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% ยท 3.6/map | 2000m6 gate WTAavg 17% ยท 2.9/map | 1200m6 gate WTAavg 17% ยท 2.2/map | 1000m4 gate WTAavg 25% ยท 2.0/map | 1400m16 gate WTAavg 6.3% ยท 2.0/map | 2200m16 gate WTAavg 6.3% ยท 2.0/map | 1800m4 gate WTAavg 25% ยท 1.9/map | 2200m4 gate WTAavg 25% ยท 1.8/map | 1400m6 gate WTAavg 17% ยท 1.7/map | 1400m4 gate WTAavg 25% ยท 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Save the Clock Tower | Top 4% won 0/11 | Middle won 0/6 | Top 20% won 0/4 | Top 30% won 1/8 | Top 24% won 1/8 | Middle won 0/2 | Top 28% won 0/2 | Top 36% won 0/2 | ||
| Be Good | Bottom 32% won 1/11 | โ
Top 31% won 1/12 | Top 34% won 1/8 | |||||||
| Archer's Riddle | Top 35% won 0/8 | Top 28% won 0/3 | Top 35% won 0/6 | |||||||
| Going for 2 | Middle won 1/8 | Top 34% won 3/9 | Middle won 1/8 | Bottom 38% won 2/6 | ||||||
| Arc Raider | โ
Top 13% | Top 17% won 0/3 | โ
Top 6% won 0/3 | Top 15% won 2/6 | Top 22% won 2/5 | |||||
| Rare External | Top 13% won 1/11 | Middle won 0/8 | ||||||||
| Memorable and Unique | Top 29% won 0/11 | Top 23% won 0/4 | Bottom 34% | |||||||
| Can I Get a 14? | Top 39% won 0/5 | Middle won 1/4 | ||||||||
| Jasper's Money | Bottom 14% won 0/3 | Bottom 30% | Bottom 23% won 0/8 | Middle won 1/8 | ||||||
| Golden Thunderbolt | Top 19% | โ
Top 5% won 0/2 | Bottom 34% won 0/3 | Bottom 24% won 0/6 | ||||||
| Jenny Was a Friend of Mine | โ
Top 1% won 0/8 | โ
Top 18% won 2/6 | Middle won 0/2 | |||||||
| Cyber Titan | Top 17% won 1/6 | Bottom 25% won 1/4 | โ
Top 1% won 2/4 | โ
Top 1% won 0/4 | ||||||
| Perseus Spirit | Middle won 0/11 | Bottom 21% | ||||||||
| The Golden Man | Middle won 0/3 | Top 40% | Top 24% won 0/4 | |||||||
| Juicy Swag | Bottom 14% won 0/3 | Top 31% won 0/1 | ||||||||
| Rare Larry | Top 30% won 0/11 | Middle won 0/2 | ||||||||
| Quick Swag | Top 11% won 0/8 | |||||||||
| Archer's Iridium | Middle won 0/6 | Middle won 0/6 | ||||||||
| Water Tower | Bottom 37% won 0/8 | |||||||||
| Thundering Fire | Middle won 0/3 | Bottom 34% won 1/3 | Bottom 39% won 0/2 | Bottom 20% | ||||||
| Marty McFly | Top 19% | Top 16% won 0/1 | Top 30% | Middle won 1/2 | Middle | |||||
| Alchemy | Middle | Top 20% | Middle won 0/1 | Middle | Middle | Middle won 0/2 | ||||
| Walter White | Top 2% won 0/3 | Middle | Top 39% won 0/1 | Top 30% | โ
Top 18% won 0/2 | Bottom 30% | ||||
| Lawyer Up | Top 40% | Middle | Bottom 27% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).