Team report · Pro league · alpha

🏁Elkins Racing🏁

Power 47.1 · #10 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 32% · 9th of 11 · 11 rounds
  • 1800m 4 gate WTA 25% · 11th of 11 · 8 rounds
  • 2000m 6 gate WTA 41% · 9th of 11 · 12 rounds
Winning the most points
  • 1400m 6 gate WTA 75% · 1st of 11 · 8 rounds
  • 2200m 16 gate WTA 63% · 4th of 11 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

Glory's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🏁Elkins Racing🏁
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Save the Clock Tower
6.5%
won 0/11
18%
won 0/6
18%
26%
7.5%
won 0/4
7.3%
won 1/8
29%
won 1/8
27%
won 0/2
19%
won 0/2
27%
won 0/2
Be Good
2.8%
won 1/11
★19%
won 1/12
15%
22%
4.4%
6.8%
won 1/8
26%
★29%
14%
23%
Archer's Riddle
4.3%
won 0/8
18%
19%
28%
7.1%
won 0/3
6.8%
won 0/6
22%
25%
18%
27%
Going for 2
3.6%
won 1/8
19%
won 3/9
—
—
—
5.8%
won 1/8
27%
27%
won 2/6
—
—
Arc Raider
4.1%
—
20%
29%
won 0/3
★8.8%
won 0/3
4.9%
24%
21%
20%
won 2/6
28%
won 2/5
Rare External
5.5%
won 1/11
16%
15%
26%
7.7%
5.2%
won 0/8
24%
23%
20%
29%
Memorable and Unique
4.7%
won 0/11
12%
18%
25%
7.4%
won 0/4
4.4%
20%
19%
18%
26%
Can I Get a 14?
4.1%
won 0/5
10%
16%
32%
6.0%
won 1/4
6.0%
19%
23%
16%
24%
Jasper's Money
2.2%
won 0/3
15%
—
—
—
3.8%
won 0/8
20%
28%
won 1/8
—
—
Golden Thunderbolt
5.3%
—
20%
30%
won 0/2
4.9%
won 0/3
—
—
—
15%
won 0/6
23%
won 0/1
Jenny Was a Friend of Mine
★8.0%
won 0/8
14%
—
—
7.8%
★8.1%
won 2/6
27%
won 0/2
28%
18%
26%
Cyber Titan
5.3%
won 1/6
—
—
—
8.6%
won 0/2
—
23%
won 1/4
—
★23%
won 2/4
★33%
won 0/4
Perseus Spirit
3.5%
won 0/11
17%
15%
30%
4.8%
3.7%
18%
18%
14%
22%
The Golden Man
3.8%
won 0/3
12%
18%
26%
7.4%
won 0/4
5.9%
—
25%
18%
won 1/2
26%
Juicy Swag
2.2%
won 0/3
—
22%
28%
won 1/1
7.0%
won 0/1
—
—
—
17%
25%
Rare Larry
4.6%
won 0/11
16%
22%
—
4.3%
5.4%
won 0/2
23%
23%
13%
20%
Quick Swag
5.7%
won 0/8
—
16%
★32%
—
—
—
—
—
—
Open Your Eyes
2.3%
—
14%
28%
3.6%
3.3%
28%
17%
12%
20%
Archer's Iridium
—
16%
won 0/6
—
—
—
5.0%
won 0/6
25%
26%
—
—
Water Tower
3.0%
won 0/8
13%
19%
—
5.7%
3.6%
25%
19%
15%
22%
Juicy Lady
—
—
★26%
22%
8.6%
won 0/1
—
—
—
20%
28%
Thundering Fire
3.6%
won 0/3
15%
won 1/3
—
—
6.9%
4.7%
won 0/2
★33%
23%
18%
27%
Marty McFly
4.7%
11%
20%
29%
won 0/1
7.0%
4.8%
22%
20%
18%
won 1/2
26%
Alchemy
3.3%
—
20%
26%
won 0/1
6.1%
3.8%
22%
18%
17%
26%
won 0/2
Walter White
7.3%
won 0/3
17%
25%
27%
6.4%
won 0/1
7.3%
29%
won 0/2
25%
17%
26%
Lady Thunderbolt
—
—
24%
24%
8.3%
won 0/1
—
—
—
19%
won 0/2
27%
Elixir
—
—
16%
28%
—
won 0/1
—
—
—
—
—
Swarley
—
18%
19%
26%
—
—
—
—
—
—
Wedding Present
—
—
—
—
—
—
won 0/2
21%
—
—
—
Lawyer Up
4.1%
18%
12%
22%
3.9%
6.1%
23%
25%
13%
21%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Save the Clock Tower620.3× avg
Be Good470.8× avg
Archer's Riddle440.4× avg
Going for 2391.7× avg
Arc Raider381.2× avg
Rare External351.1× avg
Memorable and Unique340.0× avg
Can I Get a 14?322.5× avg
Jasper's Money310.3× avg
Golden Thunderbolt310.3× avg
Jenny Was a Friend of Mine311.5× avg
Cyber Titan301.1× avg
Perseus Spirit290.0× avg
The Golden Man242.7× avg
Juicy Swag231.3× avg
Rare Larry231.9× avg
Quick Swag221.0× avg
Open Your Eyes210.0× avg
Archer's Iridium210.0× avg
Water Tower200.0× avg
Juicy Lady151.5× avg
Thundering Fire121.0× avg
Marty McFly102.6× avg
Alchemy100.0× avg
Walter White102.2× avg
Lady Thunderbolt100.0× avg
Elixir80.0× avg
Swarley80.0× avg
Titanic Gail70.0× avg
Wedding Present50.0× avg
Lawyer Up20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%25%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%32%
51800m 4 gate WTA100%25%
62000m 6 gate WTA100%41%
72200m 16 gate WTA100%63%
81200m 24 gate WTA100%75%
92200m 4 gate WTA100%36%
102000m 6 gate WTA100%41%
112200m 16 gate WTA100%63%
121600m 24 gate WTA100%32%
131400m 4 gate WTA100%39%
141400m 6 gate WTA100%75%
151000m 16 gate WTA100%75%
161400m 24 gate WTA100%25%
171000m 4 gate WTA100%25%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%25%
201600m 24 gate WTA96%32%
211800m 4 gate WTA91%25%
222000m 6 gate WTA91%41%
231600m 16 gate WTA91%75%
241800m 24 gate WTA83%25%
252200m 4 gate WTA78%36%
261400m 6 gate WTA74%75%
271800m 16 gate WTA70%50%
281600m 24 gate WTA57%32%
291400m 4 gate WTA39%39%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%75%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).