Team report · Pro league · alpha

🏁Elkins Racing🏁

Power 47.1 · #10 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 32% · 9th of 11 · 11 rounds
  • 1800m 4 gate WTA 25% · 11th of 11 · 8 rounds
  • 2000m 6 gate WTA 41% · 9th of 11 · 12 rounds
Winning the most points
  • 1400m 6 gate WTA 75% · 1st of 11 · 8 rounds
  • 2200m 16 gate WTA 63% · 4th of 11 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Save the Clock Tower620.3× avg
Be Good470.8× avg
Archer's Riddle440.4× avg
Going for 2391.7× avg
Arc Raider381.2× avg
Rare External351.1× avg
Memorable and Unique340.0× avg
Can I Get a 14?322.5× avg
Jasper's Money310.3× avg
Golden Thunderbolt310.3× avg
Jenny Was a Friend of Mine311.5× avg
Cyber Titan301.1× avg
Perseus Spirit290.0× avg
The Golden Man242.7× avg
Juicy Swag231.3× avg
Rare Larry231.9× avg
Quick Swag221.0× avg
Open Your Eyes210.0× avg
Archer's Iridium210.0× avg
Water Tower200.0× avg
Juicy Lady151.5× avg
Thundering Fire121.0× avg
Marty McFly102.6× avg
Alchemy100.0× avg
Walter White102.2× avg
Lady Thunderbolt100.0× avg
Elixir80.0× avg
Swarley80.0× avg
Titanic Gail70.0× avg
Wedding Present50.0× avg
Lawyer Up20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%25%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%32%
51800m 4 gate WTA100%25%
62000m 6 gate WTA100%41%
72200m 16 gate WTA100%63%
81200m 24 gate WTA100%75%
92200m 4 gate WTA100%36%
102000m 6 gate WTA100%41%
112200m 16 gate WTA100%63%
121600m 24 gate WTA100%32%
131400m 4 gate WTA100%39%
141400m 6 gate WTA100%75%
151000m 16 gate WTA100%75%
161400m 24 gate WTA100%25%
171000m 4 gate WTA100%25%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%25%
201600m 24 gate WTA96%32%
211800m 4 gate WTA91%25%
222000m 6 gate WTA91%41%
231600m 16 gate WTA91%75%
241800m 24 gate WTA83%25%
252200m 4 gate WTA78%36%
261400m 6 gate WTA74%75%
271800m 16 gate WTA70%50%
281600m 24 gate WTA57%32%
291400m 4 gate WTA39%39%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%75%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).