- 2200m 1v1 33% · 7th of 11 · 10 rounds
- 2200m 6 gate madness 25% · 9th of 10 · 8 rounds
- 1800m 1v1 43% · 8th of 11 · 10 rounds
- 2000m 6 gate madness 68% · 3rd of 11 · 10 rounds
- 1200m 6 gate madness 64% · 2nd of 11 · 9 rounds
- 1000m 1v1 50% · 6th of 12 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
Anchor's most common races, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Golden Thunderbolt | 54% won 7/12 | 54% top 3 6/7 | — | 48% | — | — | 55% top 3 5/8 | 53% | — | 10% won 0/3 |
| Be Good | 48% | 47% | 55% won 0/2 | 49% | 53% | 57% top 3 7/10 | 47% | 52% | 57% top 3 1/8 | 6.8% |
| Jenny Was a Friend of Mine | — | — | 51% | 49% | 51% won 3/8 | 48% | — | 55% top 3 2/3 | 52% | — |
| Arc Raider | 52% | 53% top 3 5/7 | 44% | 51% | 47% | — | 52% top 3 4/8 | 49% | 43% | 11% won 0/3 |
| New Slang | 52% won 1/4 | 52% top 3 4/9 | — | 48% | — | — | 53% | — | — | 6.5% |
| Save the Clock Tower | 52% | 51% | 52% | 51% | 53% | 51% | 52% | 55% top 3 2/4 | 52% top 3 3/4 | 9.5% |
| Jasper's Money | — | — | ★58% won 3/5 | — | 50% | ★57% top 3 0/2 | — | 48% | ★62% top 3 4/8 | — |
| Archer's Iridium | — | — | 53% won 0/3 | — | 51% | 52% top 3 5/8 | — | — | 53% top 3 2/4 | — |
| Going for 2 | — | — | 53% | — | 52% | 53% top 3 4/8 | — | ★61% | 54% | — |
| Archer's Riddle | 53% | 52% | 49% | 51% won 2/3 | 48% | 51% | 54% | 51% | 49% | 10% won 0/3 |
| Juicy Swag | 53% | 58% | — | 49% | — | — | 54% top 3 6/7 | 43% | — | 12% won 1/4 |
| Rare External | 51% | 44% | 47% | 54% | 49% | 47% | 51% | 56% | 46% | 7.3% |
| Cyber Titan | — | — | — | ★58% | 49% | — | — | 54% top 3 1/2 | — | — |
| Marty McFly | 53% | 51% top 3 0/2 | 42% | 49% | 45% | 39% | 53% top 3 0/2 | 47% | 41% | 11% won 0/1 |
| Alchemy | 51% | 54% top 3 1/2 | 41% | 51% | 47% | — | 51% top 3 0/2 | 46% | 39% | 10% won 0/1 |
| Glistening Thunder | — | — | — | 57% | 57% won 1/2 | — | — | 60% top 3 0/1 | — | — |
| Lady Thunderbolt | 49% | 54% | — | 51% | — | — | 49% top 3 0/3 | — | — | 15% won 0/1 |
| Rare Larry | — | ★61% | 48% | 43% | 48% | 48% | — | 54% top 3 2/2 | 47% | 11% |
| The Golden Man | 50% | 50% | 49% | 49% | — | 39% | 49% | 47% | 49% | 9.1% won 1/3 |
| Juicy Lady | 45% | 58% | — | 52% | — | — | 44% | — | — | ★16% won 0/3 |
| Can I Get a 14? | 55% | 46% | 45% | 48% | 43% | 34% | 56% | 49% | 45% | 8.4% won 0/1 |
| Lawyer Up | 50% | 46% | 49% | 48% | 48% | 51% top 3 1/2 | 50% | 51% | 49% | 4.8% |
| Elixir | ★57% | 53% | — | — | — | — | ★60% | — | — | 7.0% won 0/1 |
| Wedding Present | — | — | — | — | 47% | — | — | — | — | — |
| Thundering Fire | — | — | 49% | 51% | ★58% | 48% | — | 55% | 49% | — |
| Walter White | 53% | 57% | 49% | 50% | 52% | 48% | 53% | 55% | 49% | 15% |
| Perseus Spirit | 54% | 45% | 41% | 47% | 40% | 49% | 54% | 46% | 39% | 7.8% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).