Team report ยท Pro league ยท alpha

๐ŸElkins Racing๐Ÿ

Power 48.3 ยท #8 of 12 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 33% ยท 7th of 11 ยท 10 rounds
  • 2200m 6 gate madness 25% ยท 9th of 10 ยท 8 rounds
  • 1800m 1v1 43% ยท 8th of 11 ยท 10 rounds
Winning the most points
  • 2000m 6 gate madness 68% ยท 3rd of 11 ยท 10 rounds
  • 1200m 6 gate madness 64% ยท 2nd of 11 ยท 9 rounds
  • 1000m 1v1 50% ยท 6th of 12 ยท 16 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸElkins Racing๐Ÿ
Core1000m1v1avg 50% ยท 3.8/map1200m6 gate madnessavg 50% ยท 3.2/map2200m1v1avg 50% ยท 3.2/map1400m1v1avg 50% ยท 2.8/map1800m1v1avg 50% ยท 2.6/map2000m6 gate madnessavg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.0/map2200m6 gate madnessavg 50% ยท 1.8/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Golden Thunderbolt
โ˜…Top 7%
won 7/12
โ˜…Top 13%
top 3 6/7
โ˜…Top 9%
top 3 5/8
Top 24%
won 0/3
Be Good
Middle
won 0/2
Top 12%
top 3 7/10
Middle
Top 27%
top 3 1/8
Jenny Was a Friend of Mine
Bottom 35%
won 3/8
Top 16%
top 3 2/3
Arc Raider
Top 31%
top 3 5/7
Top 32%
top 3 4/8
Top 12%
won 0/3
New Slang
Top 26%
won 1/4
Top 35%
top 3 4/9
Bottom 15%
Top 18%
Save the Clock Tower
Bottom 30%
Middle
Bottom 37%
Top 17%
top 3 2/4
Bottom 37%
top 3 3/4
Jasper's Money
โ˜…Top 18%
won 3/5
โ˜…Top 11%
top 3 0/2
โ˜…Top 5%
top 3 4/8
Archer's Iridium
Bottom 34%
won 0/3
Middle
top 3 5/8
Middle
top 3 2/4
Going for 2
Middle
top 3 4/8
Middle
Archer's Riddle
Middle
won 2/3
Top 22%
won 0/3
Juicy Swag
Top 15%
top 3 6/7
Top 8%
won 1/4
Rare External
Bottom 19%
Cyber Titan
Top 20%
top 3 1/2
Marty McFly
Top 21%
Middle
top 3 0/2
Top 21%
top 3 0/2
Top 14%
won 0/1
Alchemy
Top 15%
top 3 1/2
Middle
Middle
top 3 0/2
Top 23%
won 0/1
Glistening Thunder
โ˜…Top 1%
โ˜…Top 6%
won 1/2
โ˜…Top 2%
top 3 0/1
Lady Thunderbolt
Bottom 33%
top 3 0/3
Rare Larry
Top 18%
top 3 2/2
The Golden Man
Top 39%
won 1/3
Juicy Lady
โ˜…Top 1%
won 0/3
Thundering Fire
Bottom 22%
Top 12%
Bottom 26%
Walter White
Bottom 25%
Top 13%
Bottom 25%
Perseus Spirit
Middle

Cores in 1800m 1v1

โ† all cores
๐ŸElkins Racing๐Ÿ

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%50%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%50%
41400m 1v1100%67%
51200m 6 gate madness100%64%
61800m 1v1100%43%
71600m 6 gate madness100%75%
81800m 12 gate WTA100%75%
92200m 1v1100%33%
102000m 6 gate madness100%68%
112200m 6 gate madness100%25%
121000m 1v1100%50%
131000m 6 gate madness100%50%
141400m 1v1100%67%
151200m 6 gate madness100%64%
161800m 1v1100%43%
171600m 6 gate madness100%75%
182200m 1v1100%33%
191000m 1v195%50%
201200m 6 gate madness95%64%
212000m 6 gate madness89%68%
222200m 6 gate madness84%25%
232200m 1v184%33%
241000m 1v184%50%
251400m 1v179%67%
262000m 6 gate madness68%68%
271800m 1v163%43%
281000m 6 gate madness53%50%
292200m 1v137%33%
301200m 6 gate madness26%64%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).