Team report · Pro league · alpha

🏁Elkins Racing🏁

Power 51.0 · #21 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 42% · 30th of 40 · 37 rounds
  • 1200m 6 gate madness 45% · 26th of 40 · 49 rounds
  • 2200m 6 gate madness 44% · 25th of 40 · 27 rounds
Winning the most points
  • 1000m 1v1 63% · 4th of 40 · 55 rounds
  • 2000m 6 gate madness 62% · 8th of 40 · 44 rounds
  • 1600m 6 gate madness 57% · 14th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
New Slang14457%
Save the Clock Tower11548%
Walter White8749%
Be Good7963%
Clara Clayton7643%
Marty McFly6155%
Glistening Thunder6162%
April Ludgate6055%
Heads Will Roll4345%
Thundering Fire4248%
Rare External3132%
Alchemy3043%
Maureen Ponderosa2344%
Golden Thunderbolt1872%
The Golden Man1447%
Perseus Spirit1328%
Babs Kramer1238%
Jasper's Money1267%
Juicy Swag752%
Rare Larry742%
Memorable and Unique118%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%64%
41400m 1v1100%49%
51200m 6 gate madness100%45%
61800m 1v1100%42%
71600m 6 gate madness100%57%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%62%
112200m 6 gate madness100%44%
121000m 1v1100%63%
131000m 6 gate madness100%52%
141400m 1v1100%49%
151200m 6 gate madness100%45%
161800m 1v1100%42%
171600m 6 gate madness100%57%
182200m 1v1100%53%
191000m 1v1100%63%
201200m 6 gate madness99%45%
212000m 6 gate madness99%62%
222200m 6 gate madness97%44%
232200m 1v192%53%
241000m 1v187%63%
251400m 1v179%49%
262000m 6 gate madness74%62%
271800m 1v163%42%
281000m 6 gate madness51%52%
292200m 1v141%53%
301200m 6 gate madness25%45%
311600m 6 gate madness12%57%
321200m 1v112%75%
332000m 6 gate madness7%62%
341400m 6 gate madness7%33%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).