Team report · Pro league · alpha

🏁Elkins Racing🏁

Power 51.0 · #21 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 42% · 30th of 40 · 37 rounds
  • 1200m 6 gate madness 45% · 26th of 40 · 49 rounds
  • 2200m 6 gate madness 44% · 25th of 40 · 27 rounds
Winning the most points
  • 1000m 1v1 63% · 4th of 40 · 55 rounds
  • 2000m 6 gate madness 62% · 8th of 40 · 44 rounds
  • 1600m 6 gate madness 57% · 14th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🏁Elkins Racing🏁
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
New Slang
52%
won 31/51
—
52%
top 3 28/46
—
48%
won 2/6
—
53%
top 3 18/34
—
—
6.5%
Save the Clock Tower
52%
52%
won 11/24
51%
51%
top 3 15/44
51%
53%
won 1/2
52%
55%
top 3 20/34
52%
top 3 1/3
9.5%
Walter White
53%
49%
57%
48%
top 3 23/44
50%
52%
53%
55%
top 3 18/34
49%
top 3 0/2
★15%
Be Good
48%
55%
won 1/3
47%
57%
top 3 29/41
49%
53%
47%
52%
57%
top 3 17/27
6.8%
Clara Clayton
53%
—
51%
top 3 14/39
—
48%
—
54%
top 3 14/34
—
—
4.6%
Marty McFly
53%
42%
51%
top 3 6/10
39%
49%
45%
53%
top 3 18/36
47%
41%
11%
won 2/14
Glistening Thunder
—
—
—
—
★57%
won 13/20
57%
won 11/17
—
★60%
top 3 8/16
—
—
April Ludgate
52%
43%
52%
top 3 24/46
—
50%
38%
52%
46%
41%
9.3%
won 1/14
Heads Will Roll
—
47%
40%
46%
top 3 3/3
52%
won 6/13
52%
—
57%
top 3 0/1
46%
top 3 4/12
4.5%
Thundering Fire
—
49%
won 12/22
—
48%
51%
★58%
—
55%
49%
top 3 3/13
—
Rare External
51%
47%
44%
47%
54%
49%
won 3/18
51%
56%
46%
7.3%
Alchemy
51%
41%
54%
top 3 0/3
—
51%
won 0/3
47%
51%
top 3 2/2
46%
39%
10%
won 2/14
Maureen Ponderosa
53%
41%
54%
50%
52%
49%
54%
49%
top 3 8/17
39%
9.0%
Golden Thunderbolt
★54%
won 4/4
—
54%
top 3 2/3
—
48%
—
★55%
top 3 2/2
53%
—
10%
won 0/7
The Golden Man
50%
49%
50%
39%
49%
—
49%
47%
49%
9.1%
won 1/14
Perseus Spirit
54%
41%
45%
49%
47%
40%
54%
46%
39%
7.8%
won 1/13
Babs Kramer
51%
49%
48%
46%
44%
52%
52%
53%
49%
top 3 4/12
4.9%
Jasper's Money
—
★58%
—
★57%
—
50%
—
48%
★62%
top 3 10/12
—
Juicy Swag
53%
—
58%
—
49%
—
54%
43%
—
12%
won 2/7
Rare Larry
—
48%
★61%
48%
43%
48%
—
54%
47%
11%
Memorable and Unique
48%
40%
50%
37%
50%
43%
48%
50%
38%
9.1%
won 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
New Slang1441.2× avg
Save the Clock Tower1150.9× avg
Walter White871.0× avg
Be Good791.3× avg
Clara Clayton760.8× avg
Marty McFly611.1× avg
Glistening Thunder611.2× avg
April Ludgate601.0× avg
Heads Will Roll431.0× avg
Thundering Fire420.9× avg
Rare External310.4× avg
Alchemy300.7× avg
Maureen Ponderosa230.9× avg
Golden Thunderbolt181.5× avg
The Golden Man140.9× avg
Perseus Spirit130.9× avg
Babs Kramer120.7× avg
Jasper's Money121.7× avg
Juicy Swag73.4× avg
Rare Larry71.7× avg
Memorable and Unique10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%64%
41400m 1v1100%49%
51200m 6 gate madness100%45%
61800m 1v1100%42%
71600m 6 gate madness100%57%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%62%
112200m 6 gate madness100%44%
121000m 1v1100%63%
131000m 6 gate madness100%52%
141400m 1v1100%49%
151200m 6 gate madness100%45%
161800m 1v1100%42%
171600m 6 gate madness100%57%
182200m 1v1100%53%
191000m 1v1100%63%
201200m 6 gate madness99%45%
212000m 6 gate madness99%62%
222200m 6 gate madness97%44%
232200m 1v192%53%
241000m 1v187%63%
251400m 1v179%49%
262000m 6 gate madness74%62%
271800m 1v163%42%
281000m 6 gate madness51%52%
292200m 1v141%53%
301200m 6 gate madness25%45%
311600m 6 gate madness12%57%
321200m 1v112%75%
332000m 6 gate madness7%62%
341400m 6 gate madness7%33%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).